So looking forward to lights and mtl, it will make octane even more fun to work with
area lights test
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- Stromberg90

- Posts: 48
- Joined: Sun Jan 17, 2010 12:59 am
Looks realy nice 
So looking forward to lights and mtl, it will make octane even more fun to work with
So looking forward to lights and mtl, it will make octane even more fun to work with
Win 7 64-Bit, Q6600, Geforce 9800 GTX+, 4 GB RAM
Indeed, this looks kick-ass!
I wonder about the new workflow - especially regarding studio setups.
There isn't any option to move an .obj-object, so I can't move the lights, right?
But where is the efficiency, that I can use the near realtime preview of Octane to set lights to the right position?
Would be great to have the option to move lights and scale them...
Keep on working on Octane,
you guys are awesome!
Benjamin
I wonder about the new workflow - especially regarding studio setups.
There isn't any option to move an .obj-object, so I can't move the lights, right?
But where is the efficiency, that I can use the near realtime preview of Octane to set lights to the right position?
Would be great to have the option to move lights and scale them...
Keep on working on Octane,
you guys are awesome!
Benjamin
Intel Core i7 @2.67GHz // 12GB DDR3 RAM // NVidia GeForce GTX 295 // Windows Vista Business x64 Sp2
[NVidia CUDA 3.0.1 Driver // Version 196.21]
[NVidia CUDA 3.0.1 Driver // Version 196.21]
its emitting from textures?? love the pattern on the orange one 
i7 2600K + 2X gtx 580 + GTX 560 Ti + 8gbram + Win7 +
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
AUTODESK SOFTIMAGE 2012
www.behance.net/mlody47
Wow.
Radiance you break the renderer Barrier.....
Radiance you break the renderer Barrier.....
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
it's the v1.0 beta 2.3 coming up next.9fly wrote:@ Radiance
Did you mean 2.3 or 1.23 or did I miss something. And how to export light source. Please give us some hints
it's a channel on a material called 'emission'.
it's in it's infancy, don't expect concrete answers any time soon, more to come in 2-3 weeks, with probably a release candidate.
Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB