area lights test

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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

Hey guys,

Here's the first true area lights rendered image with octane.
lots more to do (efficiency wise), but 2.3 will make people very happy i think ;)

The materials have an extra channel 'emission', that you can texture like any other channel, including procedurals, maps etc...
There is also news on the MLT front, but i will leave that until we've made more advancements, but things are looking very good. ;)

Radiance

PS: approx 2 minutes on a GTX480
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area1.jpg
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
gristle
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Now you're talking!
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RayTracey
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:D Fantastic news!
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n1k
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Great job guys! beta 2.3 is going to be awesome no doubt about it. Can't wait to try it:)

Cheers,
n1k
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abstrax
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radiance wrote:Hey guys,

Here's the first true area lights rendered image with octane.
lots more to do (efficiency wise), but 2.3 will make people very happy i think ;)

The materials have an extra channel 'emission', that you can texture like any other channel, including procedurals, maps etc...
There is also news on the MLT front, but i will leave that until we've made more advancements, but things are looking very good. ;)

Radiance

PS: approx 2 minutes on a GTX480
Awesome :)

Do you think it would be possible to hijack the ambient channel of OBJ materials for emission export?

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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[gk]
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rock on
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radiance
Posts: 7633
Joined: Wed Oct 21, 2009 2:33 pm

abstrax wrote:
radiance wrote:Hey guys,

Here's the first true area lights rendered image with octane.
lots more to do (efficiency wise), but 2.3 will make people very happy i think ;)

The materials have an extra channel 'emission', that you can texture like any other channel, including procedurals, maps etc...
There is also news on the MLT front, but i will leave that until we've made more advancements, but things are looking very good. ;)

Radiance

PS: approx 2 minutes on a GTX480
Awesome :)

Do you think it would be possible to hijack the ambient channel of OBJ materials for emission export?

Cheers,
Marcus
hmmmm, not sure i don't think that will give expected results, and maybe confuse users.
imo these are 'lightsources' not ambient channels...

?

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
9fly
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Rock it Rock it. More image please Radiance
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abstrax
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radiance wrote:hmmmm, not sure i don't think that will give expected results, and maybe confuse users.
imo these are 'lightsources' not ambient channels...

?

Radiance
I know, but OBJ/MTL doesn't support light sources, or did I miss something? But you are probably right, because most Octane exporters didn't cannot influence the OBJ export that much, that lights get exported as objects with ambient materials. I forgot that.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
SurfingAlien
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great news!
and nice render BTW, keep 'em coming
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i7 2600-K @3.4GHz | 8Gb | GTX560Ti 2Gb | Windows7x64 | Octane 1.0 b2.52
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