texture aliasing

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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turtles123
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atome451 wrote:This effect is easy to create with a resampling in Photoshop in Image size > Resample image: > Nearest Neighbor (Preserve hard edges). Or with the Filter > Pixelate > Mosaic if you dont want to resample.
By resampling your picture, you'll add more pixels and you'll have more control on the result. Adding a Mosaic effect on a low definition picture will not give the same control.

thx for the answer.
but i would like to keep this as last option because my texture is a sequence of 1000 frames 2000x2000 pixels.
i have 8 different animations, so 8000 frames.

if i resize those i am gonna nedd huge disk space!
tomabobu
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In my example I've used the Pixel shader from Cinema. I've set the tiles in U and V with the dimensions of the texture.
After this you just have to set the "Render size" in "C4D shaders" tab to something bigger (1K, 2K, 4k).
The bigger the setting, the crisper the image becomes. The downside is that you use a lot more memory.
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turtles123
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tomabobu wrote:In my example I've used the Pixel shader from Cinema. I've set the tiles in U and V with the dimensions of the texture.
After this you just have to set the "Render size" in "C4D shaders" tab to something bigger (1K, 2K, 4k).
The bigger the setting, the crisper the image becomes. The downside is that you use a lot more memory.

thx dude, but are you sure about this? because whene i use the pixel shader i just obtain a black texture in renders done with octane :(
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aoktar
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turtles123 wrote:
tomabobu wrote:In my example I've used the Pixel shader from Cinema. I've set the tiles in U and V with the dimensions of the texture.
After this you just have to set the "Render size" in "C4D shaders" tab to something bigger (1K, 2K, 4k).
The bigger the setting, the crisper the image becomes. The downside is that you use a lot more memory.

thx dude, but are you sure about this? because whene i use the pixel shader i just obtain a black texture in renders done with octane :(
you can't use image texture under a c4d shader, but c4d images works
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tomabobu
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Check this scene as example:
Attachments
example.rar
(112.48 KiB) Downloaded 147 times
Cinema4D R17 / Windows 7 on Intel i7-3930K / 32 GB Ram / GTX 670 / GTX 780 / 3 x GTX 970 on Amfeltech expansion cluster
turtles123
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tomabobu wrote:Check this scene as example:

thx you very much for you help guys i really appreciate that!

this method is really interesting unluckyly it seems that it doesn't work with animations...
if i load an img sequence it just render the first frame!
example animation.zip
(231.43 KiB) Downloaded 172 times
TonyBoy
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Can you use PS's macro tools to process all the frames?
turtles123
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TonyBoy wrote:Can you use PS's macro tools to process all the frames?
i will check this macro, i have never used this tools, thx very much for help!
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