Version 2.21.1

Sub forum for plugin releases

Moderators: ChrisHekman, aoktar

User avatar
momade
Licensed Customer
Posts: 349
Joined: Wed Feb 19, 2014 9:52 pm
Location: Cologne - Germany
Contact:

hey aoktar.

i had to rerender a scene build in 2.16.2... no changes, just rendering a couple of more frames at the end.
whats happenig is, that the alpha channel is completely strange when rendering in 2.21.1...
please check the difference in the alpha channel.. whats shappening there?
left from red line is 2.16.2 where the szene was set up in. right from red line is 2.21.1...

br.
mo
Attachments
octane_alpha.jpg
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

momade wrote:hey aoktar.

i had to rerender a scene build in 2.16.2... no changes, just rendering a couple of more frames at the end.
whats happenig is, that the alpha channel is completely strange when rendering in 2.21.1...
please check the difference in the alpha channel.. whats shappening there?
left from red line is 2.16.2 where the szene was set up in. right from red line is 2.21.1...

br.
mo
This is not giving any idea to me. What kind of materials here?
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
momade
Licensed Customer
Posts: 349
Joined: Wed Feb 19, 2014 9:52 pm
Location: Cologne - Germany
Contact:

floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri

all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

momade wrote:floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri

all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
still have no idea. I haven't see this on old scenes.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
momade
Licensed Customer
Posts: 349
Joined: Wed Feb 19, 2014 9:52 pm
Location: Cologne - Germany
Contact:

aoktar wrote:
momade wrote:floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri

all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
still have no idea. I haven't see this on old scenes.

are you intersted in the c4d-file?
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

momade wrote:
aoktar wrote:
momade wrote:floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri

all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
still have no idea. I haven't see this on old scenes.

are you intersted in the c4d-file?
yes, that's only way i think.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
momade
Licensed Customer
Posts: 349
Joined: Wed Feb 19, 2014 9:52 pm
Location: Cologne - Germany
Contact:

man... im on fire! a question a day keeps the developer ... away? ;))

i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?

br.
mo
User avatar
aoktar
Octane Plugin Developer
Posts: 16063
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

momade wrote:man... im on fire! a question a day keeps the developer ... away? ;))

i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?

br.
mo
I have missed to check it. Looking now, i think there is a user problem for object visibility switches. Maybe a different behaviour between plugin versions. Not sure yet.

I haven't tested motion blur for long shutters. Maybe a limitation for key storage in plugin, not for duration.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
User avatar
momade
Licensed Customer
Posts: 349
Joined: Wed Feb 19, 2014 9:52 pm
Location: Cologne - Germany
Contact:

aoktar wrote:
momade wrote:man... im on fire! a question a day keeps the developer ... away? ;))

i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?

br.
mo
I have missed to check it. Looking now, i think there is a user problem for object visibility switches. Maybe a different behaviour between plugin versions. Not sure yet.

I haven't tested motion blur for long shutters. Maybe a limitation for key storage in plugin, not for duration.
just wondering. would be nice to have for a special use at the moment...
nienieskiem
Licensed Customer
Posts: 7
Joined: Mon Dec 27, 2010 10:24 pm
Location: Polska, Bielsko-Biała
Contact:

Cinemad4 16, Windows 7 Professional, with plugin 2.21.1 - materials like clearglass from dblive - is not working. Without transparent. - sorry about my english.
Post Reply

Return to “Releases”