hey aoktar.
i had to rerender a scene build in 2.16.2... no changes, just rendering a couple of more frames at the end.
whats happenig is, that the alpha channel is completely strange when rendering in 2.21.1...
please check the difference in the alpha channel.. whats shappening there?
left from red line is 2.16.2 where the szene was set up in. right from red line is 2.21.1...
br.
mo
Version 2.21.1
Moderators: ChrisHekman, aoktar
This is not giving any idea to me. What kind of materials here?momade wrote:hey aoktar.
i had to rerender a scene build in 2.16.2... no changes, just rendering a couple of more frames at the end.
whats happenig is, that the alpha channel is completely strange when rendering in 2.21.1...
please check the difference in the alpha channel.. whats shappening there?
left from red line is 2.16.2 where the szene was set up in. right from red line is 2.21.1...
br.
mo
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri
all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri
all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
still have no idea. I haven't see this on old scenes.momade wrote:floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri
all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
aoktar wrote:still have no idea. I haven't see this on old scenes.momade wrote:floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri
all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
are you intersted in the c4d-file?
yes, that's only way i think.momade wrote:aoktar wrote:still have no idea. I haven't see this on old scenes.momade wrote:floor/ grass is simple diffuse map.
trees are cloner with glossy-mixcolor material
windmills are glossy material.
sky hdri
all very "normal" and the alph was always ar expected. now i open the old file and alpha seems like not existend for the grass , fresnel-like for the windmills and random-color influenced for the woods...
are you intersted in the c4d-file?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
man... im on fire! a question a day keeps the developer ... away?
)
i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?
br.
mo

i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?
br.
mo
I have missed to check it. Looking now, i think there is a user problem for object visibility switches. Maybe a different behaviour between plugin versions. Not sure yet.momade wrote:man... im on fire! a question a day keeps the developer ... away?)
i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?
br.
mo
I haven't tested motion blur for long shutters. Maybe a limitation for key storage in plugin, not for duration.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
just wondering. would be nice to have for a special use at the moment...aoktar wrote:I have missed to check it. Looking now, i think there is a user problem for object visibility switches. Maybe a different behaviour between plugin versions. Not sure yet.momade wrote:man... im on fire! a question a day keeps the developer ... away?)
i hope im not bugging you. simple question. did the motionblur get limited to 1 second max? id like to make in veery long (about 5 sec) for a special use. any way thats possible?
br.
mo
I haven't tested motion blur for long shutters. Maybe a limitation for key storage in plugin, not for duration.
- nienieskiem
- Posts: 7
- Joined: Mon Dec 27, 2010 10:24 pm
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Cinemad4 16, Windows 7 Professional, with plugin 2.21.1 - materials like clearglass from dblive - is not working. Without transparent. - sorry about my english.