Opacity node linked on dial
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- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
I want add a layer with another texture on the same mesh object and control the opacity with poser dial is it possible, is there a way for render it with octane render ?
I assume you are rendering an animation? If so, the only way to do this would be to set the material up as a Poser material, animate the opacity of the Poser material, then tick the option to Reconvert Materials Each Frame. If you cannot set the material up as you need as a Poser material, then it will not be possible.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
yes its for animation ... the opacity parameter is linked on dial in automatic mode .. but converter all keyframe anytime is a complicate solution. 

- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
is it possible put in octane render interface a parameter for convert it only in render mode on frame or animation ?
The opacity parameter is linked with edit dependencies poser feature.
The opacity parameter is linked with edit dependencies poser feature.
I don't see how this could be done. How would you identify the Octane pins to re-convert? And a material cab only be re-converted in it's entirety. You cannot re-convert parts of a material. If you tick Reconvert Materials Each Frame, you can save the Octane material back to the Poser material for any material you don't want re-converted.is it possible put in octane render interface a parameter for convert it only in render mode on frame or animation ?
Perhaps if you post a screenshot showing what you are trying to do, I might be able to suggest something else.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
I use octane for character animation render too.
In poser i have linked the texture expression face material (opacity) to morph on head character through change dependencies poser feature and face motion capture data
So i need change the opacity on a material when a morph target move through mocap data ...
In poser i have linked the texture expression face material (opacity) to morph on head character through change dependencies poser feature and face motion capture data
So i need change the opacity on a material when a morph target move through mocap data ...
To do this - render out a material id pass, and use AE/Nuke/Fusion to change the alpha of that material as the animation progresses.I use octane for character animation render too.
In poser i have linked the texture expression face material (opacity) to morph on head character through change dependencies poser feature and face motion capture data
So i need change the opacity on a material when a morph target move through mocap data ...
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
Its not a solution for me, thx anyway.
the only solution is not render with octane but do it with poser render engine ...
Please think about a better integration from depedent parameter of poser and octane.
Paul, think of a character driven with motion capture that changes color when jumping or displacemet increases and decreases during the jump .. this is just an example ..
the only solution is not render with octane but do it with poser render engine ...
Please think about a better integration from depedent parameter of poser and octane.
Paul, think of a character driven with motion capture that changes color when jumping or displacemet increases and decreases during the jump .. this is just an example ..