Hi there,
I put a translucent displacement material on my crystal-mesh (not meth!) but unfortunately it kind of destroys it at the corners (s. picture).
I already used the "optimise" command on the mesh with no result. Any suggestions?
Thanks alot!
Displacement
Moderators: ChrisHekman, aoktar
I think you don't know how works C4D shaders in plugin. Do you expect it's interpreting in gpu as tileable? No. It converts that to a image.
Always you should keep to feed the gpu by a tileable texture. See my sample for correct usage.
Always you should keep to feed the gpu by a tileable texture. See my sample for correct usage.
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Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
i'm both. It depends to what are you doing. I hope that you understand the logic on c4d shader usages. Also it does not work on 90 degree connections i think. Make some bevel there.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw