OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]
Forum rules
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Any bugs related to this plugin should be reported to the Bug Reports sub-forum.
Bugs related to Octane itself should be posted into the Standalone Support sub-forum.
Hello Karba, in a earlier post you said :
"At the moment there is no proper way for implementation of multi uv channels. octane standalone implementation doesn't allow to do that without extra GPU memory consumption even if it is not used."
Is it always the case, or you find a workaround ? Thanks.
"At the moment there is no proper way for implementation of multi uv channels. octane standalone implementation doesn't allow to do that without extra GPU memory consumption even if it is not used."
Is it always the case, or you find a workaround ? Thanks.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
- [email protected]
- Posts: 134
- Joined: Tue Jun 01, 2010 12:52 pm
multiple uvw's!! finally!!! thank you !!!
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
- Elvissuperstar007
- Posts: 2506
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- Location: Ukraine/Russia
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Converter not work correctly. The leaves of the tree became specular
and does not understand shader Shellac
and does not understand shader Shellac
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
Page octane render " В Контакте " http://vkontakte.ru/club17913093
- kevinshane
- Posts: 190
- Joined: Sat Apr 10, 2010 5:49 pm
- Location: China
- Contact:
Hi Karba welcome back,couple of missing features from 2.20 to 2.21.1:
1.can we have real time preview pass(like c4d live viewer does) in real time viewport?
2.can we have render layer ID(render mask) and lightpass support?(also can preivew them in realtime view)
3.can we save our pass directly in realtime view(like c4d did)a one click to save all passes would be better?
4.Random Color map by element
can you fix some old bugs(or missing features I should say?):
1.hdri preview in material editor
2.xref(high poly one) preview in realtime viewer
3.vertex color support
C4D live viewer is awesome and much more powerful,hope someday we can have the same!
Shane
1.can we have real time preview pass(like c4d live viewer does) in real time viewport?
2.can we have render layer ID(render mask) and lightpass support?(also can preivew them in realtime view)
3.can we save our pass directly in realtime view(like c4d did)a one click to save all passes would be better?
4.Random Color map by element
can you fix some old bugs(or missing features I should say?):
1.hdri preview in material editor
2.xref(high poly one) preview in realtime viewer
3.vertex color support
C4D live viewer is awesome and much more powerful,hope someday we can have the same!

Shane
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
thank you for this new release.
There is an issue with Geppetto (polulate) and motion blur, (objet and vertex). The renderer goes in loop on the first pass and never it's updated.
regards.
thank you for this new release.
There is an issue with Geppetto (polulate) and motion blur, (objet and vertex). The renderer goes in loop on the first pass and never it's updated.
regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
- gabrielefx
- Posts: 1701
- Joined: Wed Sep 28, 2011 2:00 pm
Hi Karba,
I found another issue:
Some desaturated to 0 tonemaps are wrong.
For example Ektachrome 400XCD desaturated to zero is orange.
I think this is a wrong behavior.
Also..
spherical camera side by side don't work (all the stereo settings too)
In Rhino works good.
Also..
vignetting is 2d, is not applied on both images...
It's a kernel issue. Please talk about it with Abstrax.
Max2014
I found another issue:
Some desaturated to 0 tonemaps are wrong.
For example Ektachrome 400XCD desaturated to zero is orange.
I think this is a wrong behavior.
Also..
spherical camera side by side don't work (all the stereo settings too)
In Rhino works good.
Also..
vignetting is 2d, is not applied on both images...
It's a kernel issue. Please talk about it with Abstrax.
Max2014
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
I will see what I can do.kevinshane wrote:Hi Karba welcome back,couple of missing features from 2.20 to 2.21.1:
1.can we have real time preview pass(like c4d live viewer does) in real time viewport?
2.can we have render layer ID(render mask) and lightpass support?(also can preivew them in realtime view)
3.can we save our pass directly in realtime view(like c4d did)a one click to save all passes would be better?
4.Random Color map by element
can you fix some old bugs(or missing features I should say?):
1.hdri preview in material editor
2.xref(high poly one) preview in realtime viewer
3.vertex color support
C4D live viewer is awesome and much more powerful,hope someday we can have the same!![]()
Shane
What do you mean hdri preview in material editor?
3dsmax xref is quite annoying thing to deal with. I will try to fix it.
vertex color is not supported by render engine. There is nothing I can do.