OctaneRender® for 3ds max® v2.21.1 [OBSOLETE]

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amadinam
Licensed Customer
Posts: 17
Joined: Tue Oct 23, 2012 7:54 am

Added texture 6000h6000 only 5 pieces. How does this work?
test.png
HHbomb
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Hello Karba, in a earlier post you said :
"At the moment there is no proper way for implementation of multi uv channels. octane standalone implementation doesn't allow to do that without extra GPU memory consumption even if it is not used."
Is it always the case, or you find a workaround ? Thanks.
YOKO Studio | win 10 64 | i7 5930K GTX 3090 | 3dsmax 2022.3 |
[email protected]
Licensed Customer
Posts: 134
Joined: Tue Jun 01, 2010 12:52 pm

multiple uvw's!! finally!!! thank you !!!
Windows 10 64bit, Intel i5, 32gb Ram, 2x nvidia 1080ti, Driver: 390.77
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Elvissuperstar007
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Joined: Thu May 20, 2010 8:20 am
Location: Ukraine/Russia
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Converter not work correctly. The leaves of the tree became specular
and does not understand shader Shellac
Attachments
3dbKw4G.jpg
win 7 /64x C2Quad 6600 2.4/ Nvidia 9800 GX2 1gb 512 bit + Asus 480 GTX/ DDR2 8Gb / NVIDIA 460 GTX 2GB/2x NVIDIA 580 GTX 3GB
Page octane render " В Контакте " http://vkontakte.ru/club17913093
amadinam
Licensed Customer
Posts: 17
Joined: Tue Oct 23, 2012 7:54 am

Everything works. Understood.
kevinshane
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Posts: 190
Joined: Sat Apr 10, 2010 5:49 pm
Location: China
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Hi Karba welcome back,couple of missing features from 2.20 to 2.21.1:
1.can we have real time preview pass(like c4d live viewer does) in real time viewport?
2.can we have render layer ID(render mask) and lightpass support?(also can preivew them in realtime view)
3.can we save our pass directly in realtime view(like c4d did)a one click to save all passes would be better?
4.Random Color map by element

can you fix some old bugs(or missing features I should say?):
1.hdri preview in material editor
2.xref(high poly one) preview in realtime viewer
3.vertex color support

C4D live viewer is awesome and much more powerful,hope someday we can have the same! :P

Shane
MSI GT70 laptop i7-3610QM+32G+GTX680M 4G

Octane Arch/Interior Viz Tutorials
http://www.kshane.com
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

thank you for this new release.

There is an issue with Geppetto (polulate) and motion blur, (objet and vertex). The renderer goes in loop on the first pass and never it's updated.

regards.
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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gabrielefx
Licensed Customer
Posts: 1701
Joined: Wed Sep 28, 2011 2:00 pm

Hi Karba,

I found another issue:

Some desaturated to 0 tonemaps are wrong.
For example Ektachrome 400XCD desaturated to zero is orange.
I think this is a wrong behavior.

Also..
spherical camera side by side don't work (all the stereo settings too)
In Rhino works good.

Also..
vignetting is 2d, is not applied on both images...
It's a kernel issue. Please talk about it with Abstrax.

Max2014
quad Titan Kepler 6GB + quad Titan X Pascal 12GB + quad GTX1080 8GB + dual GTX1080Ti 11GB
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

amadinam wrote:Hello carba. Thank you for the converter.
A memory should be reduced?
2.20.png
2.2.1.png
No, it shouldn't in this case. You have enough GPU memory to handle the scene without CPU memory.
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Karba
OctaneRender Team
Posts: 2300
Joined: Sat Jun 11, 2011 9:05 am

kevinshane wrote:Hi Karba welcome back,couple of missing features from 2.20 to 2.21.1:
1.can we have real time preview pass(like c4d live viewer does) in real time viewport?
2.can we have render layer ID(render mask) and lightpass support?(also can preivew them in realtime view)
3.can we save our pass directly in realtime view(like c4d did)a one click to save all passes would be better?
4.Random Color map by element

can you fix some old bugs(or missing features I should say?):
1.hdri preview in material editor
2.xref(high poly one) preview in realtime viewer
3.vertex color support

C4D live viewer is awesome and much more powerful,hope someday we can have the same! :P

Shane
I will see what I can do.
What do you mean hdri preview in material editor?
3dsmax xref is quite annoying thing to deal with. I will try to fix it.
vertex color is not supported by render engine. There is nothing I can do.
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