I'm playing with the environment tag with an image texture - everything works fine but I could not find a way to hide the environment from camera - is that possible?
Also, the same goes for area lights - i like how area lights are reflecting on top of glossy objects however I don't want to render the actual lights themselves. I only want to see the reflections they cause. When I turn the opacity down for lights, it also removes the lights' speculars.
Not sure if both above are connected, but just assuming there might be a "compositing tag" or something along the lines to solve both problems.
C4D - Hide HRD Environment from camera
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alpha enable in kernel settings -> hide environment
opacity in lighttags -> hide lights from camera, reflection
opacity in lighttags -> hide lights from camera, reflection
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
check off "keep environment" also. This was deprecated on new versions.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
