Deformer update problem

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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

Hi Ahmet ,

I've a problem trying to render a candle flame made by a mesh deformed by a Wind deformer (here a quick screen vid )

when I try to render the current frame only , it works . But when I switch to a manual range for the rendering , in all the images the deformer seems inactive ( flame is "straight" up )

Did I missed something maybe ? I don't understand why it works for individual frame and not for range ones ?
Octane and Wind Deformer Update problem.mov
(7.88 MiB) Downloaded 3481 times
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Sorry but, do you have any idea about render settings? I can't see what you set in settings?

1-If you select "resend all data" no need to use any object tag but this will not support some features.
2-If you select "Resend only updated objects", you should use object tag to specify which objects are animated.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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clement
Licensed Customer
Posts: 62
Joined: Thu Jan 14, 2010 11:09 pm

haaa yes ok sorry :) .
it works fine with both an object tag on the deformed mesh it works fine or switch to 'resend all scene data'

thanks :)
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
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i advice to use second method with some object tags. It's much faster on updates on most big scenes, maybe not for your scene
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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