How many millions of polys?

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adrencg
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Conceivably how many do you think I could load into Octane before I hit a wall? I've been doing some fur tests(at around 1 million), and its going to take a lot more polys to cover an entire animal. I'm running a gtx280 and 6core i7 at 4ghz, with 12gb RAM.
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Nostromo
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Load your example and look at how much memory is eaten up in the device manager. it should give you a hint of the wall's distance :)

/M
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face
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I think for fur/gras and other things, we should wait for instances in Octane ;)

face
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adrencg
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face wrote:I think for fur/gras and other things, we should wait for instances in Octane ;)

face
oh, is that coming soon?
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face
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adrencg wrote:
face wrote:I think for fur/gras and other things, we should wait for instances in Octane ;)

face
oh, is that coming soon?
Maybe ;)

face
radiance wrote: ...Instances are not supported yet, they are on the roadmap for beta 3.

Radiance
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ROUBAL
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The geometry is not the only thing to take in account. Textures, and espescially large textures and HDR images require a lot of memory. Also, if you increase the rendering resolution, the need of memory will increase as well. On my GTX260, the 895 MB are really very soon reached in full HD for a scene like my desert scene with the Land Rover and Elisabeth character, even with reduced subdivision on many parts of the meshes.
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Garrick
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With hair it is all about styling it.
So if they will implement Instances for hair/fur they may need to have a placement and transformation tool sets in place for this to work well.

I hope I'm wrong though.
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