How many millions of polys?
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Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Conceivably how many do you think I could load into Octane before I hit a wall? I've been doing some fur tests(at around 1 million), and its going to take a lot more polys to cover an entire animal. I'm running a gtx280 and 6core i7 at 4ghz, with 12gb RAM.
Ryzen 5950x
128GB Ram
RTX 3070 x 3
128GB Ram
RTX 3070 x 3
Load your example and look at how much memory is eaten up in the device manager. it should give you a hint of the wall's distance 
/M

/M
I think for fur/gras and other things, we should wait for instances in Octane 
face

face
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
Maybeadrencg wrote:oh, is that coming soon?face wrote:I think for fur/gras and other things, we should wait for instances in Octane
face

face
radiance wrote: ...Instances are not supported yet, they are on the roadmap for beta 3.
Radiance
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
The geometry is not the only thing to take in account. Textures, and espescially large textures and HDR images require a lot of memory. Also, if you increase the rendering resolution, the need of memory will increase as well. On my GTX260, the 895 MB are really very soon reached in full HD for a scene like my desert scene with the Land Rover and Elisabeth character, even with reduced subdivision on many parts of the meshes.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
With hair it is all about styling it.
So if they will implement Instances for hair/fur they may need to have a placement and transformation tool sets in place for this to work well.
I hope I'm wrong though.
So if they will implement Instances for hair/fur they may need to have a placement and transformation tool sets in place for this to work well.
I hope I'm wrong though.
Vista 64| 660 GTX | 6600 Quad | 8GB DD2|Maya 2011