I am now dubbing myself "MasterNoob" as I can't seem to get the simplest results
Actually this is more of a C4D thing but can anyone assist with how to get a sidewall bump map correct on a tire?
I am using the same texture on both similar sized wheels and getting a very different result.
In this first pic The texture is in the bump channel and although it is not really correct it is at least showing up on the sidewall of the tire. You can also see the tire wheel combo is built using an inner tire and a tread component.
However removing the tread feature for closer viewing even when using the same texture on the inner tire of the combo the texture is over-sized and skewed across the tire rather than around the sidewall.
Any help for young masternoob would be appreciated
These are my settings which are exactly the same for both tires using the texture in the bump map channel of each
Tire-sidewall bump mapping - gone wild
Moderators: ChrisHekman, aoktar
Last edited by buzby on Wed Feb 25, 2015 12:41 pm, edited 1 time in total.
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Thanks, flat is not working on the sidewall here is a scene file if you want to try it http://metalruin.com/tire-scene.zipTonyBoy wrote:Looks like a 'Projection' issue. Try 'Cylindrical' for the tread and "Flat' for the sidewall. Whatever, it doesn't fit a UV map.
Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Yes to a degreeTonyBoy wrote:I see in C4D Cafe that you have found a solution.


Asrock z77 extreme9 | Intel i7 3770K 3.5 | Win 7 64 bit | (1) EVGA Titan| 30" Apple Cinema Display | LEPA G1600W PSU | 16GB Ram | Storm Trooper Case |
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
Autodesk Inventor>3DS Max >Cinema 4D R14 Broadcast
- inlifethrill
- Posts: 109
- Joined: Sat Nov 09, 2013 9:15 pm
- Location: Varna, Bulgaria
- Contact:
Yes, you need decent (if not very good) uvs already set before applying such texture. If you are lucky some of the pre-built projections may work for you as well, though this is rarely the case. And yes, this is more of a general C4D question. You would have got the same results even if you didnt use Octane.