I have the check...radiance wrote:I think it might be good if you do a check of some sorts to make sure octane has quit.
Radiance
I use the PROCESSENTRY32::szExeFile from the Tool Help Library to search a running octane.exe process.
First, export & render the scene, then check if running. If running, loop with a 100ms delay, else go to next frame, export and render again.
But i think this is to fast, so that Octne can´t shutdown correctly.
With a delay of 500ms it works.
face