Is it possible to have the N and K values in Maya, as shown in the Metal material scripted node:
http://render.otoy.com/forum/viewtopic.php?f=73&t=43973
'For metals you may also find an IOR, for instance you may find Gold has an IOR of 0.47. This number alone is useless, as metals have a complex index of refraction. You should get two values, called N and K. These are the real and imaginary parts of the IOR. For gold these values are around 0.47 and 2.25.'
cheers.
N and K values
Moderator: JimStar
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yeah, this would be nice. right now it's just a crap shoot getting the materials setup correctly.