N and K values

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Is it possible to have the N and K values in Maya, as shown in the Metal material scripted node:

http://render.otoy.com/forum/viewtopic.php?f=73&t=43973

'For metals you may also find an IOR, for instance you may find Gold has an IOR of 0.47. This number alone is useless, as metals have a complex index of refraction. You should get two values, called N and K. These are the real and imaginary parts of the IOR. For gold these values are around 0.47 and 2.25.'

cheers.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Just wondering if there is any news on this.
So I know whether I need to take projects in to Standalone.

cheers.
itsallgoode9
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Location: New York City
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yeah, this would be nice. right now it's just a crap shoot getting the materials setup correctly.
Wenneker
Licensed Customer
Posts: 111
Joined: Mon Jun 02, 2014 4:12 pm

Real world N K would be a nice feature. More realistic metals is something I'm interested in.
Win 7 x64 | i7-4930 | 64gb | 4x gtx 780Ti 3gb
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi Jim,

I might need this feature in an up coming project.
Can you at least indicate whether this is possible in Maya.
Same goes for the displacement from procedurals (seriously thinking of hopping over to C4D, if not).

cheers.
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