Version 2.21.1

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Pixelkingdom
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Posts: 41
Joined: Fri Mar 22, 2013 6:05 pm
Location: Berlin
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Hello, Aoktar.

I have a problem in new version 2.21.1, that wasn't before in 2.20.0 RC2 in the same scene.
In sequence rendering, after render beauty frame and beauty passes, octane starts to render other passes, including layer mask. And octane can render layer mask forever, without any progress, untill i stop it manually.
I had that problem too. But my work around was disable "Start after beauty". Now u can renderout the masks.
Thanks Ahment for the quick update and the memory fix!!!!! ;)
Win 7 64 bit//3xGTX TITAN//i7 980//12GB//Cinema 4D R15 Studio
http://www.kingsandchameleon.de
Kemanjo
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Posts: 14
Joined: Wed Apr 10, 2013 3:38 pm

Pixelkingdom wrote: had that problem too. But my work around was disable "Start after beauty". Now u can renderout the masks.
Thanks Ahment for the quick update and the memory fix!!!!!
Unfortunately, in my case it didnt help. Already tried.
| i7 3930k | 32GB | gtx 1080 ti | WIN 8.1 64
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martincarlson
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Posts: 319
Joined: Mon Nov 03, 2014 10:18 am
Location: Sweden
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Dean wrote:Hi,
I have a problem with performance on the iMac 27, i7 3,5, GeForce 780M 4GB . When I use the "low" priority the whole system lags. When I set to" high " system freeze, without giving me the possibility to click. Earlier versions below 2.20 worked ok and could use OSX for other purposes. I have the latest drivers for CUDA and fresh system install. What could be the problem?
Dean, I'm curious how your system behaves when using Octane on iMac. See my thread:
http://render.otoy.com/forum/viewtopic.php?f=30&t=44795
Martin Carlson, Visual and Audial Designer at Katzenwaffe Creative Studio | www.katzenwaffe.se | Soundcloud | Twitter

Intel Core i7-5930K / ASUS X99-E WS / 2 x EVGA GeForce GTX TITAN X 12GB / 32 GB RAM / Windows 10 / C4D R16 / Octane Standalone 3.03.3 / OctaneC4D 3.03.3-R1
Kerem
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Posts: 39
Joined: Fri Jan 23, 2015 12:05 pm

How long before you think it is stable.
miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

can't find the LightPass ID in blackbody emission anymore?

I thought, that when I tried yesterday, it was in blackbody emission tab.
???

Mike
David_S
Licensed Customer
Posts: 49
Joined: Fri Dec 09, 2011 8:53 pm

Hi Aoktar,

I am on OS X 10.10.2 and R16, Standalone and Plugin 2.21.1.

There is a strange behavior of the playhead in the timeline (see screen record). I think it is because of some mix materials with animated mix amount. It is only, if «Materials Preview» is checked.

Further, I have motion blur issues, like it is chanching the amount from frame to frame. Don't know what I am doing wrong. I could also PM you the scene.
Bildschirmfoto 2015-02-11 um 18.08.38.png
And if I quit a rendering in the manager, the spinning wheel appears. Seems to be a deadlock.

thanks & best regards
David
Attachments
Screenrecord.mov
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miohn
Licensed Customer
Posts: 749
Joined: Sun Jun 06, 2010 3:00 pm

Hi,

one thing I have to mention:

I know its a bit unfair, because we want more and more features
but less rendertimes ...

But at the moment, the difference between rendering just the image
and using Render Passes is way to big!
F.e. with my actual project one frame (DL 1000samples 1920x1080) renders in 47 seconds.
But with Render Passes enabled (4 Layer IDs, AO-Pass (max 400 samples), the 2 diffuse and
2 reflection Passes) one frame takes 104 seconds.

Don't know, if this has to do with the new "out of core" feature?
I cannot find where to enable or disable that function.

I hope that this can be optimized in the future, because when getting more than
double rendertimes with just a few masks and passes its not very usable for me.



regards
Mike
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sadece
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Posts: 216
Joined: Sun Apr 06, 2014 11:25 am
Location: Bursa, Turkey
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Hi,
Thanks for the new release.
i have a small issue with hdri that never happened with previous versions. It seems like a performance issue when i add hdri. everything works well but the sliders under hdri tag like rotate,power etc.. when i hold & release or just a single click onto a slider LV refresh it 2-3 sec later not real time. i tried to load various hdri images from 7K to 2K nothing changed. (removed hdri and added daylight, it works perfectly.)
http://www.sadece.com.tr
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i7 990x // 12GB Ram // 2x Titan X + Titan + 780 // Octane for C4D // Win7 x64
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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sadece wrote:Hi,
Thanks for the new release.
i have a small issue with hdri that never happened with previous versions. It seems like a performance issue when i add hdri. everything works well but the sliders under hdri tag like rotate,power etc.. when i hold & release or just a single click onto a slider LV refresh it 2-3 sec later not real time. i tried to load various hdri images from 7K to 2K nothing changed. (removed hdri and added daylight, it works perfectly.)
yes, yesterday i have investigated this issue. it's occurring if scene has 16/32 bit images. this is caused by changes of latest sdk. roeland said that and he will try to fix it
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Kerem wrote:How long before you think it is stable.
i will not say it's stabile or not. People will say that.
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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