OctaneRender® for Maya® 2.21.1 - 6.2 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

CHANGES AND FIXES SINCE LAST RELEASE:
  • Switched to 2.21.1 engine.
  • New "Store to OctaneDB" feature in Octane material and texture nodes. You can store to "LocalDB", "LiveDB" or ORBX pressing this button. Experimental at this stage.
  • New "Open OctaneDB import dialog" button in toolshelf. You can load nodes from "LocalDB" or "LiveDB" using standard Octane outliners. Experimental at this stage.
  • Fixed the hair animation bug in "Movable proxies" animation.
  • Minor fixes...

DOWNLOAD

OctaneRender for Maya 2.21.1 - 6.2 (33.8MB autoinstaller file)
OctaneRender for Maya 2.21.1 - 6.2 Demo (30.9MB autoinstaller file)

Yours,
The OctaneRender™ Team.
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
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you are my hero!!!!!! I can't wait to start using this new feature!!!!!!
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Cool, cheers Jim.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Maya is crashing when using the new shelf button and then importing.
p3taoctane
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Where is the location of the localDb that the materials are stored on the windows 7 PC
(Found the mac location... could not find the Windows ;)

What is equally unusual is searching for them.

I searched for locaDb, files written today, and the name of the material I saved and it did not show on the Windows or the Mac Search. Are they hidden in some way so that they do not show up with a traditional search?

thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

prodviz wrote:Maya is crashing when using the new shelf button and then importing.
Works OK for me. How to reproduce?
p3taoctane
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Jimstar
where is the local db kept on the win version?

Thanks
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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JimStar
OctaneRender Team
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Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

p3taoctane wrote:Jimstar
where is the local db kept on the win version?

Thanks

Code: Select all

c:\Users\<user name>\AppData\Roaming\OctaneRender\localDb
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Just checked.
Maya crashes when I click on 'import' from one of the db shaders.
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

What nodes exactly you are trying to import when it crashes?
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