OctaneRender™ Standalone 2.21.1

A forum where development builds are posted for testing by the community.
Forum rules
NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
Post Reply
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Just for your information: We built and uploaded a quick fix release 2.21.1 to fix the reported issues. Thanks for your feedback.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

2.21.1 - UV issue fixed! :D
User avatar
Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

I've very strange work of autofocus. Then you ckick in point in viewport image still blurred. Working incorrect :( In this situation help jnly one, manualy set distance.
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
jitendra
Licensed Customer
Posts: 143
Joined: Sat Oct 16, 2010 6:09 am

With this new version 2.21.1, the existing LUA script available here: http://render.otoy.com/forum/viewtopic.php?f=73&t=41365 has suddenly stopped working.
The frame creating function (Alt + A) is overwriting the .orbx file instead of creating a new .orc file.
I am not sure, if the problem is in the new build or there is some update requires for the above LUA script. :?
Thanks.
Best Regards, Jitendra
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Dmi3ryd wrote:I've very strange work of autofocus. Then you ckick in point in viewport image still blurred. Working incorrect :( In this situation help jnly one, manualy set distance.
Here it works. Is it possible that you have some transparent object in the foreground and you picked this one? You can select from all materials at this point by using the right mouse button for the various pickers.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
User avatar
Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

abstrax I've simple scene with 3 test spheres (diffuse material) and autofocus is missing. RMB didn't help because DOF is very high
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
User avatar
abstrax
OctaneRender Team
Posts: 5506
Joined: Tue May 18, 2010 11:01 am
Location: Auckland, New Zealand

Dmi3ryd wrote:abstrax I've simple scene with 3 test spheres (diffuse material) and autofocus is missing. RMB didn't help because DOF is very high
Could you send me the scene? Thanks.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Dom74
Licensed Customer
Posts: 155
Joined: Sat Oct 23, 2010 7:16 pm

Dmi3ryd wrote:abstrax I've simple scene with 3 test spheres (diffuse material) and autofocus is missing. RMB didn't help because DOF is very high
any light in front of your scene ? light can catch focus.
Win7 x64 - 3DSMAX 2019 - 32GB RAM - 1080 TI
manalokos
Licensed Customer
Posts: 441
Joined: Fri Nov 18, 2011 4:43 pm

We are doing a work still with 2.21.0 and the out of core textures saved us! Wonderful new feature!

But it seems a bit unstable, most of the time when we click another render target the GPU's that don't have enough memory fail.

Kind regards
Filipe
User avatar
Dmi3ryd
Licensed Customer
Posts: 233
Joined: Mon Feb 25, 2013 1:31 pm
Location: Russia
Contact:

Right now works fine. I don't know what was that, but I check focus at wireframe render. Working very good.

Could you explain me please what is difference between FStop and Aperture? Both are dependent and get same result :?:
Win 8.1/64 | Geforce GTX780TI | Core I7 970 | 24GB
Post Reply

Return to “Development Build Releases”