In the previous release, Spp/maxspp was superimose on the render time... I did ask you to fix that...
Thank you again.
L.
Version 2.20.0 RC2 - Release candicate 2
Moderators: ChrisHekman, aoktar
REQUEST: We should be able to set Camera Imager White Balance via Kelvin. It kind of blows my mind that this has not been implemented. I don't think the Standalone has it as an option but it seems vital for the plugins. Another user gave me this link that I am currently having to reference and type in values from just to set my white balance. It's getting a little old.
http://www.vendian.org/mncharity/dir3/b ... color.html
http://www.vendian.org/mncharity/dir3/b ... color.html
Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti
- Pixelkingdom
- Posts: 41
- Joined: Fri Mar 22, 2013 6:05 pm
- Location: Berlin
- Contact:
Hi aoktar!
I think i have an issue with the new feature render layer.
It works so fine so far. But i think there is an memory issue.
I have enabled 4 Ids to render. The rendering is fine but after each rendered frame - my ram memory gets more and more loaded.
After the ram is full c4d crash. This happen only when render layer id is enabled.
I'm working on Windows 7/C4D R15/ Octane2.20.
I'll send u the scene file to check.
Cu
Pommbaer
I think i have an issue with the new feature render layer.
It works so fine so far. But i think there is an memory issue.
I have enabled 4 Ids to render. The rendering is fine but after each rendered frame - my ram memory gets more and more loaded.
After the ram is full c4d crash. This happen only when render layer id is enabled.
I'm working on Windows 7/C4D R15/ Octane2.20.
I'll send u the scene file to check.
Cu
Pommbaer
ok thanks. I'll fix if there is a error. Soon i'm going to release 2.21 with new features and better node editor.Pixelkingdom wrote:Hi aoktar!
I think i have an issue with the new feature render layer.
It works so fine so far. But i think there is an memory issue.
I have enabled 4 Ids to render. The rendering is fine but after each rendered frame - my ram memory gets more and more loaded.
After the ram is full c4d crash. This happen only when render layer id is enabled.
I'm working on Windows 7/C4D R15/ Octane2.20.
I'll send u the scene file to check.
Cu
Pommbaer
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
OH - YES!aoktar wrote:
ok thanks. I'll fix if there is a error. Soon i'm going to release 2.21 with new features and better node editor.
That's good news, Achmed. Thank you in advance!
Ron
Master: WIN 10 64bit, i7 4930 4,5 Ghz, 64 GB RAM, 1600 W PSU, 1 TB SSD, 14 TB RAID, 2 x RTX 3090
good news about the Node editor. It works well on the PC's, but it crashes both Macs hard.aoktar wrote:
ok thanks. I'll fix if there is a error. Soon i'm going to release 2.21 with new features and better node editor.
1 Dell Z840 with 2x Titan XP's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
2 Digital Storm Hailstorm/Win8/32GB/EVGA Titan x4
2 Server blades with 4 Tesla K80's
Hey Aoktar.
Posted this already over in the 2.16.2-thread.
Im using Rednerpasses and I am wondering if I am doing a mistake with my Z-depth-pass. If you look at the image below you see, that the leaves of the trees don't show the alpha. The depth shows the pure geometry. Is this an expected behaviour or am i missing something?
Posted this already over in the 2.16.2-thread.
Im using Rednerpasses and I am wondering if I am doing a mistake with my Z-depth-pass. If you look at the image below you see, that the leaves of the trees don't show the alpha. The depth shows the pure geometry. Is this an expected behaviour or am i missing something?
- Silverwing
- Posts: 287
- Joined: Wed Jun 15, 2011 8:36 pm
- Location: Ludwigsburg Germany
- Contact:
Hi Ahmet.
Thanks for your great work. I really appreciate what you are doing and the growing of Octane!
I just want to 2nd what was said before about the disappearing render stats at the end of the rendering.
It yould be nice if the stats would not disapear in the live viewer at the end of the rendering.
As user you can deciede wether to toggle them on and off. Even after rendering stops.
Also I noticed a strange behaviour at the GPU stats.
They seem to be switched.
I have 3 cards in my system. and I have turned off the card connected to my display in the octane settings.
This card however "grayed out" is shown as it is actuve.
Maybe this is just a small mix up of data...
Here´s a pictue:
Thanks for your hard work and keep on rocking!
Cheers,
Raphael
Thanks for your great work. I really appreciate what you are doing and the growing of Octane!
I just want to 2nd what was said before about the disappearing render stats at the end of the rendering.
It yould be nice if the stats would not disapear in the live viewer at the end of the rendering.
As user you can deciede wether to toggle them on and off. Even after rendering stops.
Also I noticed a strange behaviour at the GPU stats.
They seem to be switched.
I have 3 cards in my system. and I have turned off the card connected to my display in the octane settings.
This card however "grayed out" is shown as it is actuve.
Maybe this is just a small mix up of data...
Here´s a pictue:
Thanks for your hard work and keep on rocking!
Cheers,
Raphael
WIN 10 PRO 64 | ASUS X99-E WS | 3 X GTX 1080Ti | i7 5960X 8X 3,33GHz | 64GB RAM
Hi Raphael,Silverwing wrote:Hi Ahmet.
Thanks for your great work. I really appreciate what you are doing and the growing of Octane!
I just want to 2nd what was said before about the disappearing render stats at the end of the rendering.
It yould be nice if the stats would not disapear in the live viewer at the end of the rendering.
As user you can deciede wether to toggle them on and off. Even after rendering stops.
Also I noticed a strange behaviour at the GPU stats.
They seem to be switched.
I have 3 cards in my system. and I have turned off the card connected to my display in the octane settings.
This card however "grayed out" is shown as it is actuve.
Maybe this is just a small mix up of data...
Here´s a pictue:
Thanks for your hard work and keep on rocking!
Cheers,
Raphael
there is a parameter in settings->other->keep stats. This will keep infos always on. For gpu infos, there is a matching problem between CUDA and Nvidia api. On some setups, it doesn't match the order of gpus. No way to fix it on my side.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw