OctaneRender™ Standalone 2.21.1

A forum where development builds are posted for testing by the community.
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NOTE: The software in this forum is not %100 reliable, they are development builds and are meant for testing by experienced octane users. If you are a new octane user, we recommend to use the current stable release from the 'Commercial Product News & Releases' forum.
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fatrobotsneedlove
Licensed Customer
Posts: 161
Joined: Sun Sep 21, 2014 7:06 am

abstrax wrote: Added stereo panoramic rendering. This is experimental and we will write something about this in the near future.
:D Got my DK2 ready
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

abstrax wrote: [*] Added stereo panoramic rendering. This is experimental and we will write something about this in the near future.
I'm particularly interested in this one.
Rikk The Gaijin
Licensed Customer
Posts: 1528
Joined: Tue Sep 20, 2011 2:28 pm
Location: Japan

Goldorak wrote:Octane+VR == amazing :)

https://twitter.com/ID_AA_Carmack/statu ... 1304974336
What an honor! 8-)
Now, if you guys are kind enough to share with us the test scene he is talking about, that'd be nice.
fatrobotsneedlove
Licensed Customer
Posts: 161
Joined: Sun Sep 21, 2014 7:06 am

Goldorak wrote:Octane+VR == amazing :)

https://twitter.com/ID_AA_Carmack/statu ... 1304974336
So cool! Congratulations!
4x 2080ti hybrids, 4x 980ti Hyrbids. C4D, Houdini.
Zay
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Posts: 1123
Joined: Sun Jan 17, 2010 2:53 am

I'm back to 2.20 as UV maps are broken in 2.21 when subdividing an OBJ!
Win 11 Pro | i5 12600K | 32GB ram | 2x GTX 1080Ti + 3080Ti - studio driver 560.94| Modo/Blender/ZBrush/Daz/Poser
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immortalartscom
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Posts: 350
Joined: Thu Jan 24, 2013 3:14 pm
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this and light passes ... man this rules!
immortal-arts | filmproduction | soundstudio
http://www.immortal-arts.com
boeing727223
Licensed Customer
Posts: 156
Joined: Mon Nov 14, 2011 3:37 pm

It seems DAZ characters with their 3 separate UV maps (Limbs, Torso, and Head) scramble the texture maps assigned to those UVs when you subdivide. This means going back to 2.20 for now with hopefully a fix. Otherwise huge thumbs up for 2.21...love Octane!
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Seekerfinder
Licensed Customer
Posts: 1600
Joined: Tue Jan 04, 2011 11:34 am

Wow, great release! Thanks guys.

I think I expected out of core mem to be more of a feature than a "last resort" but I'll take it...

Keep it up!
Seeker
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
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