hi everyone,
playing around with houdinis new position-based-dynamics. rendered with octane-plugin/c4d.
btw:
geometry-transfer via alembic works perfect so far but i cant get render a proper motionblur when the vertex-count is changing over time (like ridigbody-dynamic-fracturing, flipfluidmeshes)same with motionblur in post. is there any hack or workaround to render alembic-stuff like that with motionblur in octane?
thanks in advance for any tip/solution.
cheers
Oli
https://vimeo.com/118337246
houdini-point-postion-dynamics and octane
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- Seekerfinder
- Posts: 1600
- Joined: Tue Jan 04, 2011 11:34 am
That is awesome!
Win 8(64) | P9X79-E WS | i7-3930K | 32GB | GTX Titan & GTX 780Ti | SketchUP | Revit | Beta tester for Revit & Sketchup plugins for Octane
Fantastic! Octane needs a constant number of vertices in order to do motion blur. I think that if the number of vertices is changing, even the "Motion Vector" pass will not render.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
thanks! 
juanjgon@ i have Indie only so external renderenginfes are not supoorted atm but i am really looking forward to see the amazing combo houdini/octane in action
face-off@ i found a pretty cool workaround posted by mazab@aixsponza. they had the same issue with motionblur in vray/c4d and houdini-flipfluid-alembic-file.
http://forums.cgsociety.org/showpost.ph ... stcount=10
maybe this "alembic-hack" works with octane too.

juanjgon@ i have Indie only so external renderenginfes are not supoorted atm but i am really looking forward to see the amazing combo houdini/octane in action

face-off@ i found a pretty cool workaround posted by mazab@aixsponza. they had the same issue with motionblur in vray/c4d and houdini-flipfluid-alembic-file.
http://forums.cgsociety.org/showpost.ph ... stcount=10
maybe this "alembic-hack" works with octane too.
Workstation: Win 10 PRO 64 bit, 3,4 GHZ ,6-cores, 64 GB RAM , 4x RTX 2080 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
1. RenderSlave: Win 10 Pro 64 bit , 3x GTX 980Ti
2. RenderSlave: Win 10 Pro 64 bit 2x GTX 980 Ti
sick
.. tryed getting into houdini a bit, because of stuff like this

.. tryed getting into houdini a bit, because of stuff like this
3dmax, zbrush, UE
//Behance profile //BOONAR
//Octane render toolbox 3dsmax
//Behance profile //BOONAR
//Octane render toolbox 3dsmax