Hello
I am using C4D R14 and Octane 2.16.
When I (box) project a texture on an object, the texture slips (just if would set the position to world space) when I render to Picture Viewer.
In the octane live viewer everything is fine.
I have attached an example video of the problem.
Do I miss any option at render time?
Thanks for any help!
Cheers,
Peter
Box Projection Texture slips
Moderators: ChrisHekman, aoktar
- Attachments
-
- Texture.mov
- Slipping texture
- (137.05 KiB) Downloaded 1826 times
Render method "send all data", it collects all meshes to a single mesh without any transform of objects. Works as a "collect objects" command. Second method works as in Live Viewer. You need a object tag + second method to provide correct information to renderer. MAke sure you read all information about rendering.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
forget to write but i did that default method avoid this kind of confusionsDiskoPete wrote:Ok, I see. Now it works!
I will check the manual.![]()
Thanks for your quick response!
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw