Box Projection Texture slips

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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DiskoPete
Licensed Customer
Posts: 2
Joined: Mon Jan 26, 2015 8:34 pm

Hello

I am using C4D R14 and Octane 2.16.

When I (box) project a texture on an object, the texture slips (just if would set the position to world space) when I render to Picture Viewer.
In the octane live viewer everything is fine.

I have attached an example video of the problem.

Do I miss any option at render time?
Thanks for any help!

Cheers,
Peter
Attachments
Texture.mov
Slipping texture
(137.05 KiB) Downloaded 1827 times
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aoktar
Octane Plugin Developer
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Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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Render method "send all data", it collects all meshes to a single mesh without any transform of objects. Works as a "collect objects" command. Second method works as in Live Viewer. You need a object tag + second method to provide correct information to renderer. MAke sure you read all information about rendering.
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DiskoPete
Licensed Customer
Posts: 2
Joined: Mon Jan 26, 2015 8:34 pm

Ok, I see. Now it works!
I will check the manual. :roll:

Thanks for your quick response!
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aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
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DiskoPete wrote:Ok, I see. Now it works!
I will check the manual. :roll:

Thanks for your quick response!
forget to write but i did that default method avoid this kind of confusions
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
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