Hi all - tried searching the forums here but didn't find any relevant information.
My dilemma - I have a scene file of a coffee cup mesh (.SD animation file) being fractured by a bullet (made in C4D) as well as a liquid particle mesh (.bin sequence) out of RealFlow 2014. When I add the Octane Tag and turn on motion blur to the objects in my scene, the cup mesh and bullet display motion blur properly but I can't seem to get the liquids to render motion blur, even if I turn up the Particle Mesh objects frame sample rate and/or Octane's motion blur settings. See screenshot below. Any insight would be helpful.
Thanks!
How to utilize motion blur on a RealFlow Particle mesh?
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2x Deca-Core Xeon E5-2660 v2 @ 2.2Ghz | 128GB RAM | Windows 7 Ultimate 64bit | 3x GTX 1080 + 3x GTX 780 6GB + 1x Titan Black 6 GB | Cinema4D r17
2x Deca-Core Xeon E5-2660 v2 @ 2.2Ghz | 128GB RAM | Windows 7 Ultimate 64bit | 3x GTX 1080 + 3x GTX 780 6GB + 1x Titan Black 6 GB | Cinema4D r17
octane can't supports motion blur for nonconstant vertex amounts. you can try but will give wrong mblur.
Octane For Cinema 4D developer / 3d generalist
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3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Ah! Well that explains that! Thanks.
Also, I appreciate the recommendation for RSMB, I've used it extensively in the past but it's usually pretty hideous when applied to liquids. May give it a whirl nonetheless.
Also, I appreciate the recommendation for RSMB, I've used it extensively in the past but it's usually pretty hideous when applied to liquids. May give it a whirl nonetheless.
everyday work + blog: http://www.neondopemachine.com
2x Deca-Core Xeon E5-2660 v2 @ 2.2Ghz | 128GB RAM | Windows 7 Ultimate 64bit | 3x GTX 1080 + 3x GTX 780 6GB + 1x Titan Black 6 GB | Cinema4D r17
2x Deca-Core Xeon E5-2660 v2 @ 2.2Ghz | 128GB RAM | Windows 7 Ultimate 64bit | 3x GTX 1080 + 3x GTX 780 6GB + 1x Titan Black 6 GB | Cinema4D r17
a alternative is sub-frame mblur. it was using on times of lacking real motion blur. Do some search on forum if you like it.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Tell me if I'm wrong but I think this means you cannot get motion blur for any liquid meshes. I am considering purchasing x-particles or DPIT Effex but it sounds like motion blur will not be possible from the meshes they create either. Is that correct?
Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti
you may know that i don't write this parts. And as i know that's the limitation. Meshes should have the constant vertex count. Because it cannot follow correct vertexs frame-by-frame to produce correct motion blur.garytyler wrote:Tell me if I'm wrong but I think this means you cannot get motion blur for any liquid meshes. I am considering purchasing x-particles or DPIT Effex but it sounds like motion blur will not be possible from the meshes they create either. Is that correct?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Of course! The standalone can't do it either. I know it's around the top of the features request poll so hopefully one day soon this will be possible at least through X-particles.
Win 8.1 / C4D R16 / Maya '16 / 5x GTX 980 Ti