Hi All,
Playing with the Linear Response curve. I likey! Definitely much easier to get more accurate colour representation and shadow depth. Feels like I'm also seeing way more light temperatures. Not to mention much more room to play with adjustments in post. Especially when saving as an EXR (32bit).
So no biggie. Messing with a tiny dining room trying to find decent settings. 98% straight Octane, 2% minor targeted dodge and burn in post.
Info:
Octane Max Plug 2.11.1
-PT 6144
- Filter 1.0
- caustic blur 0, GI clamp 5.0
-gamma 1.8
-hotpixel 0.4
-camera response Linear
-diffuse bounces 8 (coherent mode)
- 2+4 Titans (2 local, 4 net)
- 1hr. 27min.
Best,
O
Residential Dining - Linear Response Testing
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the left right corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and use pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
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This is necessary to avoid this forum being flooded by spam.
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Nice photo!! 

Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- itsallgoode9
- Posts: 895
- Joined: Thu Apr 03, 2014 9:04 am
- Location: New York City
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really nice!
I've been trying to wrap my head around the linear workflow lately and having a bit of trouble. Would you mind quickly talking about your workflow so I could get a better understanding?
are you supposed to adjust your texture's gamma in photoshop or do that in octane plugin? if adjusting in octane plugin, does each texture get gamma adjusted individually in their texture nodes or do you just adjust the gamma of the camera and leave textures as is? when saving images is there anything specific way they need to be saved? Sorry for all the questions but i'm struggling with understanding everything and it seem like you understand well.
I've been trying to wrap my head around the linear workflow lately and having a bit of trouble. Would you mind quickly talking about your workflow so I could get a better understanding?
are you supposed to adjust your texture's gamma in photoshop or do that in octane plugin? if adjusting in octane plugin, does each texture get gamma adjusted individually in their texture nodes or do you just adjust the gamma of the camera and leave textures as is? when saving images is there anything specific way they need to be saved? Sorry for all the questions but i'm struggling with understanding everything and it seem like you understand well.
Can you render a comparison with the default 3ds max plugin response (agfacolor futura...)?
Most of the time I'm using the default response. It has a little bit more contrast than linear but has this green/yellow tint and you always have to fiddle around with white balance.
Would be nice to have a response curve that has a neutral white point but with more contrast.
Are you guys using all of the response presets? I could easily live without most of them and have some more neutral ones...
Nice render btw
Most of the time I'm using the default response. It has a little bit more contrast than linear but has this green/yellow tint and you always have to fiddle around with white balance.
Would be nice to have a response curve that has a neutral white point but with more contrast.
Are you guys using all of the response presets? I could easily live without most of them and have some more neutral ones...
Nice render btw

Octane for 3ds Max v2.21.1 | i7-5930K | 32GB | 1 x GTX Titan Z + 2 x GTX 980 Ti
Great work!! It looks very real and sharp without being "bright white"
p3taoctane - Haha, thanks man.
itsallgoode9 - To be quite honest, it's taken me years to 'try' to understand LWF. (I still don't think I get it). I'm not sure if working in Linear Camera Response is the same thing. However, in my workflow, I only adjust texture saturation in PS. I adjust overall image gamma in camera to get image contrast. I usually leave the texture node gamma as default (2.2), but occasionally 'fine tune' the texture node gamma if I want more contrast in the individual texture. Usually we save out images as 32-bit TGA, but I'm now enjoying the wider flexibility of post work by saving as OpenEXR or HDR.
neo83_gr - Thank you. I have "highlight compression" cranked to 1.0 and filter set to 1.
RobSteady - Comparison below. I kept the exposure and white balance identical to the original render to make comparison easier, but had to crank down the gamma to 0.8 on the Agfacolor (film) curves to compensate. The last one is Linear with the same gamma as the Agfacolor curves. The colours of my actual textures in photoshop are identical to how they appear in #1.
best,
O
itsallgoode9 - To be quite honest, it's taken me years to 'try' to understand LWF. (I still don't think I get it). I'm not sure if working in Linear Camera Response is the same thing. However, in my workflow, I only adjust texture saturation in PS. I adjust overall image gamma in camera to get image contrast. I usually leave the texture node gamma as default (2.2), but occasionally 'fine tune' the texture node gamma if I want more contrast in the individual texture. Usually we save out images as 32-bit TGA, but I'm now enjoying the wider flexibility of post work by saving as OpenEXR or HDR.
neo83_gr - Thank you. I have "highlight compression" cranked to 1.0 and filter set to 1.
RobSteady - Comparison below. I kept the exposure and white balance identical to the original render to make comparison easier, but had to crank down the gamma to 0.8 on the Agfacolor (film) curves to compensate. The last one is Linear with the same gamma as the Agfacolor curves. The colours of my actual textures in photoshop are identical to how they appear in #1.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
man, Stop posting Photos in WIP sections (it's ment for renders & WorkInProgress shots =DDD
Joking, Oli! Nice to see You here! & have to say, very beautiful shot You're crafting here! =)
small question though: How You managed to get noise free image using those lamps with filaments?
Joking, Oli! Nice to see You here! & have to say, very beautiful shot You're crafting here! =)
small question though: How You managed to get noise free image using those lamps with filaments?
Ha! Thanks Tom!glimpse wrote:man, Stop posting Photos in WIP sections (it's ment for renders & WorkInProgress shots =DDD
Joking, Oli! Nice to see You here! & have to say, very beautiful shot You're crafting here! =)
small question though: How You managed to get noise free image using those lamps with filaments?
Very good question. All lights in the scene are emitters. 100,000 samples per emitter. Then there is a giant doorway size emitter off screen to the right. It is blasting blue daylight into the room as well as balancing against the dining room window hotspot.
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14
Thanks for reply, Oli.
The mood,
that warmer/colder mix is very pleasant!
Keep shots flowing!
The mood,
that warmer/colder mix is very pleasant!
Keep shots flowing!
Definitely more coming!glimpse wrote:Thanks for reply, Oli.
The mood,
that warmer/colder mix is very pleasant!
Keep shots flowing!
best,
O
WORKSTATION = Win7x64 / Intel Core i7-5930K [email protected] / 32GB ram / Liquid Cooled 4xTitanX /3dsMax 2014 / Octane Max Plug v2.16a / FARM = Intel i7-2600k 3.70GHz (x2 TitanZ) x 14