A solution for procedural cloud volumes

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coilbook
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This is so cool Thank you
Last edited by coilbook on Wed Jan 28, 2015 4:28 pm, edited 1 time in total.
p3taoctane
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Next please :D

Advance 1 minute... to see clouds

Peter
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Phantom107
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Here's what I got:

Image

I am implementing a feature in Phantom Scatter 1.7 that can generate an OBJ for the cloud layers based off some properties: http://render.otoy.com/forum/viewtopic. ... 41#p225441

Thanks profbetis :D
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profbetis
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That's awesome! Great feature! :D Glad I could help.

I was experimenting with the bottoms of clouds too and I think the trick is to get a gradient that modulates the noise brightness (essentially cloud density) (Dark at the bottom level, bright in the middle, and dark again at the top)
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