A solution for procedural cloud volumes
Forum rules
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
Please add your OS and Hardware Configuration in your signature, it makes it easier for us to help you analyze problems. Example: Win 7 64 | Geforce GTX680 | i7 3770 | 16GB
- p3taoctane
- Posts: 1418
- Joined: Mon Jan 25, 2010 12:53 am
Next please
Advance 1 minute... to see clouds
Peter

Advance 1 minute... to see clouds
Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
- Phantom107
- Posts: 686
- Joined: Tue Jul 24, 2012 11:31 am
- Location: The Netherlands
Here's what I got:

I am implementing a feature in Phantom Scatter 1.7 that can generate an OBJ for the cloud layers based off some properties: http://render.otoy.com/forum/viewtopic. ... 41#p225441
Thanks profbetis

I am implementing a feature in Phantom Scatter 1.7 that can generate an OBJ for the cloud layers based off some properties: http://render.otoy.com/forum/viewtopic. ... 41#p225441
Thanks profbetis

Developer of tools for Octane:
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
Phantom Scatter - Phantom Node Link - Phantom Photo Match - Phantom Architecture
That's awesome! Great feature!
Glad I could help.
I was experimenting with the bottoms of clouds too and I think the trick is to get a gradient that modulates the noise brightness (essentially cloud density) (Dark at the bottom level, bright in the middle, and dark again at the top)

I was experimenting with the bottoms of clouds too and I think the trick is to get a gradient that modulates the noise brightness (essentially cloud density) (Dark at the bottom level, bright in the middle, and dark again at the top)
GTX 1080Ti 11GB (3x), Water-cooled
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM
Intel i7-5820K 6-core @ 3.3GHz
Windows 10 Pro 64-bit, 32GB RAM