problem with material "blackbody emission"

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

Post Reply
guigui441987
Licensed Customer
Posts: 85
Joined: Thu Jul 03, 2014 7:12 pm

Hi,

In my scene i have a lot of material "blackbody emission" on an object and it's working good, but if i duplicate this object or i create an other object with an other material with "blackbody emission" the lighting change. the emission of light decrease.

Why ?

Thanks
User avatar
aoktar
Octane Plugin Developer
Posts: 16066
Joined: Tue Mar 23, 2010 8:28 pm
Location: Türkiye
Contact:

Hi,
it's general pitfall. Because it collects to a single mesh. So it will normalize the emision of lighting. Explained many times. Solution is to understand how's the things in background. How's exported to octane structures. If you put a octane object tag, every illumination will be normalized.
Read this faq: http://render.otoy.com/forum/viewtopic.php?f=30&t=40997
Octane For Cinema 4D developer / 3d generalist

3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
guigui441987
Licensed Customer
Posts: 85
Joined: Thu Jul 03, 2014 7:12 pm

It happen if i enlarge or i shrink my object. The light is much more powerfull if i shrink my object and the light is decreasing if i enlarge it.
Post Reply

Return to “Maxon Cinema 4D”