Hi,
In my scene i have a lot of material "blackbody emission" on an object and it's working good, but if i duplicate this object or i create an other object with an other material with "blackbody emission" the lighting change. the emission of light decrease.
Why ?
Thanks
problem with material "blackbody emission"
Moderators: ChrisHekman, aoktar
Hi,
it's general pitfall. Because it collects to a single mesh. So it will normalize the emision of lighting. Explained many times. Solution is to understand how's the things in background. How's exported to octane structures. If you put a octane object tag, every illumination will be normalized.
Read this faq: http://render.otoy.com/forum/viewtopic.php?f=30&t=40997
it's general pitfall. Because it collects to a single mesh. So it will normalize the emision of lighting. Explained many times. Solution is to understand how's the things in background. How's exported to octane structures. If you put a octane object tag, every illumination will be normalized.
Read this faq: http://render.otoy.com/forum/viewtopic.php?f=30&t=40997
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- guigui441987
- Posts: 85
- Joined: Thu Jul 03, 2014 7:12 pm
It happen if i enlarge or i shrink my object. The light is much more powerfull if i shrink my object and the light is decreasing if i enlarge it.