Hey! Im a tester for Digitani Xu new particle system for poser.
I get three errors in octane
but it load every thing just fine
Now the biggest problem is when rendering an animation. Now i have to enable refresh scene each frame so it well render the animation but I get those three errors at the start of each frame render. Now Its will render it out, I just have to hit okay button three times before octane render the next frame. Is there a way around this. these two tool for poser will work great together if you ask me.
Edit octane for a particle system
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- spartan00j
- Posts: 351
- Joined: Fri Sep 27, 2013 1:27 am
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Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
They are not errors - they are information messages saying there is a problem with the geometry (ie. there are visible actors on a figure with no vertices). I would need to see the figure/prop in the Hierarchy window to determine the specific issue - however simply turning OFF visibility for Particles, References and Ref Particle may resolve the problem.I get three errors in octane
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- spartan00j
- Posts: 351
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thanks you so much. Its workedface_off wrote:They are not errors - they are information messages saying there is a problem with the geometry (ie. there are visible actors on a figure with no vertices). I would need to see the figure/prop in the Hierarchy window to determine the specific issue - however simply turning OFF visibility for Particles, References and Ref Particle may resolve the problem.I get three errors in octane
Paul
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Good. The particle system needs to set those actors to NOT VISIBLE by default - since they would never appear in a render.
Paul
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- spartan00j
- Posts: 351
- Joined: Fri Sep 27, 2013 1:27 am
- Contact:
Yea he changed the plugin so it would do that.face_off wrote:Good. The particle system needs to set those actors to NOT VISIBLE by default - since they would never appear in a render.
Paul
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
- Andygraph3D
- Posts: 268
- Joined: Wed Mar 20, 2013 7:25 pm
Cool particle!
Where is possible download it ?
Where is possible download it ?
- spartan00j
- Posts: 351
- Joined: Fri Sep 27, 2013 1:27 am
- Contact:
I'm a tester for it. Don't know when it will be released. Its not even a beta yet.Andygraph3D wrote:Cool particle!
Where is possible download it ?
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
- spartan00j
- Posts: 351
- Joined: Fri Sep 27, 2013 1:27 am
- Contact:
I have one more problem. When I render out a animation, octane only show the particles move when the Refresh scene each frame is selected. But I'm trying to apply an animated texture to a particle and the animated texture only works when the refresh geometry each frame is selected. And I can't selected both at the same time.face_off wrote:They are not errors - they are information messages saying there is a problem with the geometry (ie. there are visible actors on a figure with no vertices). I would need to see the figure/prop in the Hierarchy window to determine the specific issue - however simply turning OFF visibility for Particles, References and Ref Particle may resolve the problem.I get three errors in octane
Paul
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
I will fix this in the next release.I have one more problem. When I render out a animation, octane only show the particles move when the Refresh scene each frame is selected. But I'm trying to apply an animated texture to a particle and the animated texture only works when the refresh geometry each frame is selected. And I can't selected both at the same time.
Paul
Win7/Win10/Mavericks/Mint 17 - GTX550Ti/GT640M
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
Octane Plugin Support : Poser, ArchiCAD, Revit, Inventor, AutoCAD, Rhino, Modo, Nuke
Pls read before submitting a support question
- spartan00j
- Posts: 351
- Joined: Fri Sep 27, 2013 1:27 am
- Contact:
but i'm using version 1.55.0.33 (64 bit). can you update that one.face_off wrote:I will fix this in the next release.I have one more problem. When I render out a animation, octane only show the particles move when the Refresh scene each frame is selected. But I'm trying to apply an animated texture to a particle and the animated texture only works when the refresh geometry each frame is selected. And I can't selected both at the same time.
Paul
Win 11
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI
Ryzen Threadripper 2950X
128GB RAM
RTX 3060 TI