Testing Road and Natural Environments

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WhaleHunter
Licensed Customer
Posts: 61
Joined: Wed May 14, 2014 8:49 am

Hi,

First Gallery post of some testing scenes seeing as we often don't get to publicly post final results...
Camera_004_roadside0038.jpg
Small scene from last week to test tweaking of animation frame times & parametric roads. Kernel - PT. 2mins / @1920 / 4x 780 6GB. HDRI
deer in bamboo-daylighti.jpg
Deer is a fairly automated photogrammetric reconstruction of a statue in Ireland / this version not really 'cleaned' yet (by skilled artist - thanks Dave!)
Was a test scene while I was making some vegetation and materials. PT. Daylight.
road test with environment4.jpg
Another wip image from the road animation scene. PT / HDRI.
scratch33
Licensed Customer
Posts: 224
Joined: Sat May 29, 2010 7:45 am
Location: Bienne(Switzerland)

Hi,

Very cool.

I'm doing this kind of scene too.
How do you do the terrain?
Is this a polygonal deform or do you use a displacement map?
WhaleHunter
Licensed Customer
Posts: 61
Joined: Wed May 14, 2014 8:49 am

scratch33 wrote:How do you do the terrain?
Is this a polygonal deform or do you use a displacement map?
The test scene terrain in the road image was just a plane with noise, you could do it many ways.

For the real project, we are using hybrid real world data from Global Mapper, survey provided by client and correct engineering and design information for the roads.

Once the poly's are covered by vegetation it is all seamless.
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