Hi,
First Gallery post of some testing scenes seeing as we often don't get to publicly post final results...
Small scene from last week to test tweaking of animation frame times & parametric roads. Kernel - PT. 2mins / @1920 / 4x 780 6GB. HDRI
Deer is a fairly automated photogrammetric reconstruction of a statue in Ireland / this version not really 'cleaned' yet (by skilled artist - thanks Dave!)
Was a test scene while I was making some vegetation and materials. PT. Daylight.
Another wip image from the road animation scene. PT / HDRI.
Testing Road and Natural Environments
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Important notice: All artwork submitted on our public gallery forums gallery forums may or may not be used by OTOY for publication on our website gallery.
If you do not want us to publish your art, please mention it in your post clearly. (put a very red small diagonal cross in the top left corner of the image)
Any images already published on the gallery will be removed if the original author asks us to do so.
We recommend placing your credits on the images so you benefit from the exposure too, and use a minimum image width of 1200 pixels, and pathtracing or PMC. Thanks for your attention, The OctaneRender Team.
For new users: this forum is moderated. Your first post will appear only after it has been reviewed by a moderator, so it will not show up immediately.
This is necessary to avoid this forum being flooded by spam.
- WhaleHunter
- Posts: 61
- Joined: Wed May 14, 2014 8:49 am
The test scene terrain in the road image was just a plane with noise, you could do it many ways.scratch33 wrote:How do you do the terrain?
Is this a polygonal deform or do you use a displacement map?
For the real project, we are using hybrid real world data from Global Mapper, survey provided by client and correct engineering and design information for the roads.
Once the poly's are covered by vegetation it is all seamless.