OctaneRender® for Maya® 2.20 - 6.1 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

dsyee
Licensed Customer
Posts: 113
Joined: Wed Jan 08, 2014 5:37 am

Hi Jim - Don't know if this has been reported yet, but I first noticed it in 2.15.

If I create a new nHair system, then use the Attribute Editor button to assign a material to it (see attachment), I get an error:

Code: Select all

Error: line 0: The attribute 'octaneGlossyMaterial1.outMaterial' cannot be connected to 'pfxHair1.octMaterial'.
It seems to work if I middle-mouse-drag from the Hypershade to the Attribute Editor, though:

Code: Select all

Connected octaneGlossyMaterial1.outColor to pfxHair1.octMaterial.
Looks like it prefers the "outColor" connection and doesn't like the "outMaterial" connection?
Attachments
hair_error.jpg
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
itsallgoode9
Licensed Customer
Posts: 893
Joined: Thu Apr 03, 2014 9:04 am
Location: New York City
Contact:

p3taoctane wrote:I know you can import a material from the live data base. How about one from a saved local file?

Anyway to do this into Maya

Peter
this is my #1 request for the plugin. PLEASE add this. 8-)
Intel i7-3930K, 64gb RAM, Asus X79 Deluxe mobo, 2x EVGA 780 6gb (for rendering), 1x PNY quaddro k4000 (for display)
Windows 8.1 x64, Maya 2014, Octane Render v2
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

JimStar wrote:Thank you guys for reports. I will check it.
Hi JimStar, thanks for all the hardwork.

I have had to revert back to 2.15 - 6.0 Win for now, the 2.20 version is very unstable on my end. It's failing to render all my scenes created with the 2.15 version. I am looking forward to an update to 2.20
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
dsyee
Licensed Customer
Posts: 113
Joined: Wed Jan 08, 2014 5:37 am

itsallgoode9 wrote:
p3taoctane wrote:I know you can import a material from the live data base. How about one from a saved local file?

Anyway to do this into Maya

Peter
this is my #1 request for the plugin. PLEASE add this. 8-)
Can't you do this through the Hypershade?

File -> Export selected network... -> export as .ma

then

File -> Import

Or am I misunderstanding what the goal is...
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Lets say you made a really cool and complex material in the standalone. Save it your local database.
NO way to get that material/shader into Maya. You could save it to the Network database I guess.... but if you can import from there why can you not import from a local database ?

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
dsyee
Licensed Customer
Posts: 113
Joined: Wed Jan 08, 2014 5:37 am

Oh STANDALONE - missed that part. :)

Yes, this would be a great feature...
Core i7-3770 / 16GB RAM / 2x GTX 780 6GB / Windows 7
abstractmedia
Licensed Customer
Posts: 71
Joined: Sat Jul 13, 2013 6:12 pm

Great work! Keep it up!
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

prodviz wrote:Awesome, cheers Jim.

I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
zurakan
Licensed Customer
Posts: 44
Joined: Fri Sep 27, 2013 7:13 am

solomon wrote:
prodviz wrote:Awesome, cheers Jim.

I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?


. make octaneMixMaterial in amount option use octanePolygonSideTexture

octaneMixMaterial ==== meterial 1 is outside
meterial 2 is inside

:D
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

zurakan wrote:
solomon wrote:
prodviz wrote:Awesome, cheers Jim.

I think the double sided material is in there as the 'Polygon Side'.
hi prodviz, can you please share how it works? do you have an example I can take a look at?


. make octaneMixMaterial in amount option use octanePolygonSideTexture

octaneMixMaterial ==== meterial 1 is outside
meterial 2 is inside

:D
Cool, cheers. I hadn't tested it yet. :D
Post Reply

Return to “Autodesk Maya”