OctaneRender® for Maya® 2.20 - 6.1 Win [OBSOLETE]

Autodesk Maya (Plugin developed by JimStar)

Moderator: JimStar

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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Otoy® is proud to announce the availability of a new version of OctaneRender™ for Maya®
The world's fastest and most feature-rich unbiased render engine that integrates completely into Autodesk® Maya®.

Maya® Version Requirements

This release will work with Maya® Versions 2013, 2013.5 / 32-bit & 64-bit, 2014 64-bit and 2015 64-bit on MS Windows operating systems.

Notes regarding features/functionality

OctaneRender™ for Maya® implements almost full functionality of OctaneRender™ standalone inside Maya®.

COMPATIBILITY AND OCTANERENDER STANDALONE REQUIREMENT

To run OctaneRender™ for Maya®, you need to also have an activated OctaneRender™ Standalone copy activated on the machine you wish to install the plugin onto.
You cannot purchase and use only the Maya plugin and use it without also owning an activated copy of OctaneRender™ Standalone on your machine
.


HOW TO PURCHASE LICENSES

Go to our online shop here: http://render.otoy.com/shop/

If you do not own an OctaneRender™ Standalone Edition License yet:
You can purchase both the OctaneRender™ Standalone Edition and the OctaneRender™ for Maya® Edition as a reduced price bundle, purchase the bundle priced at 459€

If you already own one or more OctaneRender™ Standalone Edition licenses you want to pair the plugin with:
Purchase an "OctaneRender™ for Maya® License" priced at 199€

You can also purchase a 3, 5 or 10 pack of OctaneRender™ for Maya® licenses, just like OctaneRender™ Standalone Edition packs.


OCTANELIVE

Just like OctaneRender™ Standalone, the Maya® plugin product also needs an additional OctaneLive license and be activated on a machine.
This has to be done in the plugin interface panel in Maya, and is covered in the included PDF manual.
It can only be done after an OctaneRender™ Standalone license is already activated on the machine in question.

CHANGES AND FIXES SINCE LAST RELEASE:
  • Switched to 2.20 engine.
  • Added Octane render layers. You can set the layer ID in the shape's Octane properties and enable layers in Octane general properties.
  • Added Octane Noise texture.
  • Added "Affect alpha" attribute to specular material.
  • Added new passes: "Shadows", "Black shadows", "Colored shadows", "Layer reflections", "Render layer ID", "Render layer mask".
  • Removed "Start samples" attribute from passes settings.
  • Removed "Keep environment" attribute from kernels.
  • Fixed "Coherent ratio" attribute bug.
  • Fixed "Polygon side" texture bug.
  • Minor fixes...

DOWNLOAD

OctaneRender for Maya 2.20 - 6.1 (33.9MB autoinstaller file)
OctaneRender for Maya 2.20 - 6.1 Demo (31.9MB autoinstaller file)

Yours,
The OctaneRender™ Team.
AhmadR
Licensed Customer
Posts: 6
Joined: Sat Jul 26, 2014 12:39 pm

Thanks Jim,
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

Thanks. a quick question JimStar ~ support for double sided materials in Octane, will this be supported soon? is there a work around?
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Awesome, cheers Jim.

I think the double sided material is in there as the 'Polygon Side'.
prodviz
Licensed Customer
Posts: 543
Joined: Sun Jul 14, 2013 6:00 pm

Hi Jim,

just before I install this update, does the network rendering work ok?

'Re: Network render issue

Postby abstrax » Sat Nov 15, 2014 9:08 pm
I think both the latest 3ds max and the Maya plugins use SDK of version 2.11.1, which means you have to install Standalone 2.11.1, which you can get from here: viewtopic.php?f=33&t=42854'

cheers.
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

Suggestion for default settings in Octane Render Settings.

Have Tone mapped HDR
Enable Live DB Refresh
Verbose mode
Change Names to Unique

ALL Selected by default...

Personally I like Swatch Quality to zero by default as well but I realize that may be not popular. 8-)

Maya User thoughts?
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
zurakan
Licensed Customer
Posts: 44
Joined: Fri Sep 27, 2013 7:13 am

Hi Jimstar
I try to use Octane Layer ID

info channel type Object layer ID ===== it not working

Render passes , Object id , Previre pass > Object id ==== it not working

when enable Render layer is On
octane Diffuse shader use matte option
In alpha channel ,render layer it cut off the Shadows in alpha
I hope you can explain how to use OBJ layer id .
Thank so much :)

ps. twoside material awesome
Win7 Ultimate x64 xeon Core 40 / maya2Octane 1.20a , maya 2014SP4 & Octane 1.50,
128GB Ram, 4 x GTX Titan 6GB
solomon
Licensed Customer
Posts: 343
Joined: Tue Mar 19, 2013 2:04 pm
Location: USA
Contact:

for the OctaneSky, when I choose the Texture Environment as the Type, and add an image, the IPR fails to recognise it, but if I switch back to Daylight Environment ~ the IPR works.. so I think the Texture Environment has a bug
Solomon W. Jagwe
3D Artist/Animator/Modeler | Independent Film Director
http://www.sowl.com | http://www.galiwango.com | http://www.nkozaandnankya.com
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JimStar
OctaneRender Team
Posts: 3812
Joined: Thu Jul 28, 2011 8:19 pm
Location: Auckland, New Zealand

Thank you guys for reports. I will check it.
p3taoctane
Licensed Customer
Posts: 1418
Joined: Mon Jan 25, 2010 12:53 am

I know you can import a material from the live data base. How about one from a saved local file?

Anyway to do this into Maya

Peter
Windows 7 Pro_SP 1_64 bit_48 GB Ram_Intel Xeon X5660 2.80 GHZ x2_6 580GTX_1 Quadra 4800
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