I'm running into an issue where my final render inside Blender for Octane gets rotated slightly.
I tested this with a exact duplicate scene in cycles and the issue is not present. I'm using the latest download of Blender for Octane (downloaded yesterday).
This is the viewport render, which is correct.
This is the final render, which the camera is rotated about 2.3 degrees.
This is a comparison between the two (the red being the final).
I've checked everything I can think of. Perspective distortion in the camera settings had no difference.
Anyone run into this problem before?
Blender for Octane, camera rotates slightly on final render?
- crazycourier
- Posts: 16
- Joined: Sat Jan 08, 2011 8:48 pm
Windows 7 64bit, Intel Core2 Extreme CPU X9100 3.06GHz, 8 GB Ram, Nvidia Quadro FX3700M.
- crazycourier
- Posts: 16
- Joined: Sat Jan 08, 2011 8:48 pm
Jim, I sent you the project file. Have you had a chance to take a look at it. I've spent more time on my end, but no luck figuring out the issue yet.
Windows 7 64bit, Intel Core2 Extreme CPU X9100 3.06GHz, 8 GB Ram, Nvidia Quadro FX3700M.
- crazycourier
- Posts: 16
- Joined: Sat Jan 08, 2011 8:48 pm
When do you think the next version will be available? This is basically keeping me from using Octane for this project I'm working on.
Windows 7 64bit, Intel Core2 Extreme CPU X9100 3.06GHz, 8 GB Ram, Nvidia Quadro FX3700M.
- crazycourier
- Posts: 16
- Joined: Sat Jan 08, 2011 8:48 pm
Any word on when the next version with this bug fix is going to be released?
Windows 7 64bit, Intel Core2 Extreme CPU X9100 3.06GHz, 8 GB Ram, Nvidia Quadro FX3700M.