Hi, i'm running into an issue on long renders.
I'm using R15, latest plugin, latest Cuda update.
I've attached a crash report.
Thanks very much,
Lex
C4d Crashing on Long Renders
Moderators: ChrisHekman, aoktar
be sure that you have enough free vram while rendering. are you?
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
- lextrickett
- Posts: 24
- Joined: Thu May 15, 2014 11:57 am
Hi Aoktar,
I'm running a gtx 680 with 2gb RAM. Excuse my ignorance but how would I change the VRAM allocation? My scene is quite texture heavy.
I think my Wifi might be causing the crash as its a bit inconsistent. at times it might drop connection? and i don't think octane likes it when you are not online.
Cheers,
Lex
I'm running a gtx 680 with 2gb RAM. Excuse my ignorance but how would I change the VRAM allocation? My scene is quite texture heavy.
I think my Wifi might be causing the crash as its a bit inconsistent. at times it might drop connection? and i don't think octane likes it when you are not online.
Cheers,
Lex
Hi Lex,
You have no control over how much vram is used except controlling the size of your texture maps and connecting objects or reducing the number of polygons in each object. The texture size is the easiest (how big is the object in the scene, how far from the camera?). Unanimated things can be gathered together as one object Using the connect command.
Tony
You have no control over how much vram is used except controlling the size of your texture maps and connecting objects or reducing the number of polygons in each object. The texture size is the easiest (how big is the object in the scene, how far from the camera?). Unanimated things can be gathered together as one object Using the connect command.
Tony