Porsche 918 Spyder (update)

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vedushi
Posts: 44
Joined: Mon Nov 25, 2013 11:09 pm

Hi,

this is my new work of the Porsche 918 Spyder. The model is a gift from a friend. I did everything in C4D and Octane. CC and Effects like bloom and so on are done in PS. Each frame took btw. 15-22 mins.

Comments and critics are welcome!
Attachments
Porsche 918 Spyder 10 interor_4K_2.jpg
Porsche 918 Spyder 10 interor.jpg
Porsche 918 Spyder_09.jpg
Porsche 918 Spyder_08.jpg
Porsche 918 Spyder_07.jpg
Porsche 918 Spyder_06.jpg
Porsche 918 Spyder_05.jpg
Porsche 918 Spyder_04.jpg
Porsche 918 Spyder_03.jpg
Porsche 918 Spyder_02.jpg
Porsche 918 Spyder_01.jpg
Last edited by vedushi on Wed Jan 07, 2015 3:14 am, edited 2 times in total.
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glimpse
Licensed Customer
Posts: 3740
Joined: Wed Jan 26, 2011 2:17 pm
Contact:

Sexy shots =) & what a car...

the only thing as I see that could improve is textures (too repetitive - like floor, or a bit low res/too little in detail - ceilings)
bigger shapes are "better" for lighting cars to accent the curves of body with the help of even reflection,.. - just a tip =)

keep coming with great images!
heartlessphil
Posts: 51
Joined: Thu Oct 30, 2014 9:23 am

I agree with glimpse and I would add one thing...

The renders seems a bit noisy, maybe you should let it render for a little longer? unless you wanted the noise to add a ''photographic'' element to your picture.

What was your settings? path tracing? how many samples? anyway good job man!
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smicha
Licensed Customer
Posts: 3151
Joined: Wed Sep 21, 2011 4:13 pm
Location: Warsaw, Poland

Gorgeous car, gorgeous model! Love the lights. Just bake them longer and give us super noiseless renders.
3090, Titan, Quadro, Xeon Scalable Supermicro, 768GB RAM; Sketchup Pro, Classical Architecture.
Custom alloy powder coated laser cut cases, Autodesk metal-sheet 3D modelling.
build-log http://render.otoy.com/forum/viewtopic.php?f=9&t=42540
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