How is open subdiv different from C4d subdiv?

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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dive
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If I use subdiv in my viewport, then render in octane with open subdiv, does opensubdiv act on the subdivided mesh? what are the benefits of this exactly?
garytyler
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I asked this question a while ago and didn't get a reply but I'm still curious. I just never use open subdiv because I haven't found what purpose it serves.
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aoktar
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i cannot see any advantages else network rendering. Both will cause precalculations in plugins side or octane side. Not hard to compare both with some tests.
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dive
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wait what? please explain
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abstrax
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No, there is no real advantage of OpenSubDiv over the C4D HyperNURBS. Both will end up as big triangle meshes. OpenSubDiv was added in case the 3D host application doesn't have subdivision surfaces, to allow the storage of non-subdivided meshes in Alembic files and to reduce the data transfer from the Blender plugin to the OctaneServer used by the Blender plugin.
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
dive
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ah ok, great thanks!
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