Thanks JimStar, this is working.
CHeers, mib
OctaneRender™ for Blender 2.15 - 7.0 Win [OBSOLETE]
- mib2berlin
- Posts: 1194
- Joined: Wed Jan 27, 2010 7:18 pm
- Location: Germany
Opensuse Leap 42.3/64 i5-3570K 16 GB
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
GTX 760 4 GB Driver: 430.31
Octane 3.08 Blender Octane
Stelios20 wrote:Ok it was the drivers!
Thanks a lot for your time!
I get this black screen too but only when I switch to camera view. Interactive viewport is fine.
I have a GTX970 and it's all been fine until this update, so not sure what's up

I played with the render passes too, but no joy.
- enricocerica
- Posts: 1012
- Joined: Wed Nov 25, 2009 7:32 pm
- Contact:
I had the problem, just try to increase the distance for the focus option ...billkeane wrote:Stelios20 wrote:Ok it was the drivers!
Thanks a lot for your time!
I get this black screen too but only when I switch to camera view. Interactive viewport is fine.
I have a GTX970 and it's all been fine until this update, so not sure what's up![]()
I played with the render passes too, but no joy.
Modeling system : I7 32GB Windows 10 & Fujitsu Celsius H720
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
GPU : 1x Gigabyte GTX580 3GB + 1x MSI GTX780 3GB + 1x PALIT GTX780 6GB +1x Asus Stix GTX1070 8GB
http://www.myline.be
"Camera / Octane Camera / Autofocus distance > 0"enricocerica wrote:I had the problem, just try to increase the distance for the focus option ...billkeane wrote:Stelios20 wrote:Ok it was the drivers!
Thanks a lot for your time!
I get this black screen too but only when I switch to camera view. Interactive viewport is fine.
I have a GTX970 and it's all been fine until this update, so not sure what's up![]()
I played with the render passes too, but no joy.
Works great - thanks!
When I deactivate "Camera or Shadow visibility" under "Meshproperties" then nothing happens, the selected Object is still visibly for the Camera and it generates shadows.
Bug or a missunderstanding of my little dumbhead ?
Kind regards
Alain
Bug or a missunderstanding of my little dumbhead ?
Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
Alain, have you set your Mesh type to Scatter?Alain wrote:When I deactivate "Camera or Shadow visibility" under "Meshproperties" then nothing happens, the selected Object is still visibly for the Camera and it generates shadows.
Cheers,
Szymon
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
No, I didn't, it works now.
But if this Objects is behind windowsglass then it doesn't work anymore.
Is there a way to make Objects invisible for Refraction and Reflections as well ?
But if this Objects is behind windowsglass then it doesn't work anymore.
Is there a way to make Objects invisible for Refraction and Reflections as well ?
Last edited by Alain on Fri Dec 26, 2014 1:23 pm, edited 1 time in total.
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
There is another question:
If I make a linked Copy of an Object in Blender (Alt-d), what I kind of Octane-Object do I have to choose then to NOT load it twice into GPU-Memory, "Movable Proxy" ?
If I make a linked Copy of an Object in Blender (Alt-d), what I kind of Octane-Object do I have to choose then to NOT load it twice into GPU-Memory, "Movable Proxy" ?
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
A little Bug:
When define a Renderregion in the Viewport and when I zoom into this Renderregion while rendering, then it cuts the "Octane-Renderregion".
See here: Kind regards
Alain
When define a Renderregion in the Viewport and when I zoom into this Renderregion while rendering, then it cuts the "Octane-Renderregion".
See here: Kind regards
Alain
Intel Pentium 2.8 GHz 2 Cores, 8 GB RAM, GeForce GTX Titan 8GB, Blender 2.72b, Win 7 64 Bit
I may be wrong, but I think you can't make objects invisible for refraction. Maybe try replacing the specular shader with a glossy one (for this you'd need to make your glass planar). You may want to tweak those settings, eg. increase the Opacity to make reflections more visible, etc.Alain wrote:But if this Objects is behind windowsglass then it doesn't work anymore.
Is there a way to make Objects invisible for Refraction and Reflections as well ?
You can find some info here: http://render.otoy.com/manuals/Blender/?page_id=575Alain wrote:If I make a linked Copy of an Object in Blender (Alt-d), what I kind of Octane-Object do I have to choose then to NOT load it twice into GPU-Memory, "Movable Proxy" ?
In order to make Alt-D instancing work in Octane I set the mesh type to Scatter.
Cheers,
Szymon
i7 5960X | 64GB RAM | Win10 Pro | ASUS X99 Pro mobo | Chieftec 1250W psu
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d
MSI GTX 780 Ti OC 3GB | 2 x GIGABYTE GTX 780 OC 3GB on USB risers | MSI GTX 750 Ti for display
Blender + Octane | C4D + Corona
Flickr profile: http://www.flickr.com/photos/kubicki3d