Octane exporter for C4D version 0.03

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

Moderators: ChrisHekman, aoktar

ribrahomedesign
Licensed Customer
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Joined: Fri Mar 05, 2010 9:32 am

thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
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abstrax
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ribrahomedesign wrote:thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Hmm, good question. This is probably an exporter bug. Do you have an example of a Riptide export that contains transparent objects that get improted as transparent objects? If yes, could you please post it here. Doesn't have to be complex. I'm just curious how the material looks like in MTL format. The specification wasn't really clear about this.

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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abstrax
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ribrahomedesign wrote:thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Just checked the Octane exporter guidelines: What happens if you set the index of refraction to a value > 1.0? Does it then get transparent?

Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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face
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Location: Germany

Right
(IOR > 1.0f) & (Transparent color != #000000) = specular mat
(specular value < 1.0f) || (specular color == #000000) = diffuse mat
all others, glossy mat.

face
Last edited by face on Mon Jun 07, 2010 12:46 pm, edited 1 time in total.
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Stephan3D
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@ ribrahomedesign

you must "bake" the texture and object in C4D and then export

look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?

Stephan
Windows 7 64bit, Asus 9800GT, Cinema 4D 10, Zbrush 4
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tungee
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Great Work Abstrax !
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abstrax
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Stephan3D wrote:@ ribrahomedesign

you must "bake" the texture and object in C4D and then export

look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?

Stephan
Yes there will be with 0.04. I'm trying to automatically convert the non-UVW mappings to UVW mapping. This will have a lower precision, as you can't 100% replicate for example a spherical mapping with UVW mapping, but if the mesh resolution is high enough it should work good enough. I hope 0.04 will be available in the next 2-3 days.

Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
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clement
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Joined: Thu Jan 14, 2010 11:09 pm

thx a lot for the update ! :)

you make an excellent work 8-)

clem
Win7 x64 / Cinema4D R15.064 / I7 4930K - Nvidia gtx770
AquaGeneral
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Posts: 23
Joined: Fri Mar 19, 2010 6:00 am

Thank you very much abstrax for this plugin. I have only tried a single scene and it works prefectly so far. I'll be sure to post any bugs if I run into them.
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AdA
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Joined: Wed Apr 14, 2010 5:39 am
Location: Bucharest

Again, good job!
Exporter works fine.
In addition I found a small plugin to split selection, it's handy.

http://www.xsyann.com/?cat=10

Keep the good work.
gtx 275 896Mb
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