thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Octane exporter for C4D version 0.03
Moderators: ChrisHekman, aoktar
- ribrahomedesign
- Posts: 415
- Joined: Fri Mar 05, 2010 9:32 am
Windows 7 , 64 b / GTX 590 / Archicad 15 , 64 b / Cinema 4D R 13 studio , 64b /Intel(R)Core(TM)Extreme3,20Ghz /always latest Octane.
Hmm, good question. This is probably an exporter bug. Do you have an example of a Riptide export that contains transparent objects that get improted as transparent objects? If yes, could you please post it here. Doesn't have to be complex. I'm just curious how the material looks like in MTL format. The specification wasn't really clear about this.ribrahomedesign wrote:thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Just checked the Octane exporter guidelines: What happens if you set the index of refraction to a value > 1.0? Does it then get transparent?ribrahomedesign wrote:thanks for your support
i did some testing and it works so far pretty well with UVW mapping .
one more think.how to export a glass material with transperancy and reflection ?
if i select transp. and refl. in C4d ,in octane i get a glossy material with no transp. ?
thanks again
Rico
Thanks,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
Right
(IOR > 1.0f) & (Transparent color != #000000) = specular mat
(specular value < 1.0f) || (specular color == #000000) = diffuse mat
all others, glossy mat.
face
(IOR > 1.0f) & (Transparent color != #000000) = specular mat
(specular value < 1.0f) || (specular color == #000000) = diffuse mat
all others, glossy mat.
face
Last edited by face on Mon Jun 07, 2010 12:46 pm, edited 1 time in total.
Win10 Pro, Driver 378.78, Softimage 2015SP2 & Octane 3.05 RC1,
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
64GB Ram, i7-6950X, GTX1080TI 11GB
http://vimeo.com/user2509578
@ ribrahomedesign
you must "bake" the texture and object in C4D and then export
look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?
Stephan
you must "bake" the texture and object in C4D and then export
look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?
Stephan
Windows 7 64bit, Asus 9800GT, Cinema 4D 10, Zbrush 4
Great Work Abstrax !
Q6600 || 4GB || 9800GT || 512MB || Vista Home || C4D 9.6 & Blender
Yes there will be with 0.04. I'm trying to automatically convert the non-UVW mappings to UVW mapping. This will have a lower precision, as you can't 100% replicate for example a spherical mapping with UVW mapping, but if the mesh resolution is high enough it should work good enough. I hope 0.04 will be available in the next 2-3 days.Stephan3D wrote:@ ribrahomedesign
you must "bake" the texture and object in C4D and then export
look at my picture in top of my post, it is a uv texture in octanerender
there is another way to export uv?
Stephan
Cheers,
Marcus
In theory there is no difference between theory and practice. In practice there is. - Yogi Berra
- AquaGeneral
- Posts: 23
- Joined: Fri Mar 19, 2010 6:00 am
Thank you very much abstrax for this plugin. I have only tried a single scene and it works prefectly so far. I'll be sure to post any bugs if I run into them.
GeForce GTX 980 + GeForce GTX 570 | Intel Core i7 2600K | 8GB of RAM
Again, good job!
Exporter works fine.
In addition I found a small plugin to split selection, it's handy.
http://www.xsyann.com/?cat=10
Keep the good work.
Exporter works fine.
In addition I found a small plugin to split selection, it's handy.
http://www.xsyann.com/?cat=10
Keep the good work.
gtx 275 896Mb