Scripting node issue with the environment node.

Forum for OctaneRender Lua scripting examples, discussion and support.
Post Reply
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

When you hook a script node that passes on an texture image to the environment texture node the importance sampling does not work. I'm not sure if it's something I'm not doing correctly or if it's a bug?
anim_texture.lua
(2.56 KiB) Downloaded 293 times
Thanks,

Jason
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
User avatar
roeland
OctaneRender Team
Posts: 1822
Joined: Wed Mar 09, 2011 10:09 pm

It's a bug in the CDF calculation, it breaks if the texture is inside another node graph. We'll fix this in the next version.

--
Roeland
User avatar
grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

Excellent, thanks Roeland. :)
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
Post Reply

Return to “Lua Scripting”