Here the node structure of the tutorial. Be carefull, ColorCorrection has changed since this tutorial.
Blending Dirt and ImageTexture?
Moderators: ChrisHekman, aoktar
To late... pxlntwrk has been faster than me.
Here the node structure of the tutorial. Be carefull, ColorCorrection has changed since this tutorial.
Here the node structure of the tutorial. Be carefull, ColorCorrection has changed since this tutorial.
Win10 64bits | 3x 980 + 2x 670 + 1060 | Cubix XPander + network | Core i7 3600 MHz | 32GB | 1300w PSU
Sorry for my bad english...
Sorry for my bad english...
Thx for the supoerfast reply.pxlntwrk wrote:Hi,
I also tried to reproduce this Blastframes tutorial and heres the result:
This is not exactly the same result but I link the file if it helps![]()
http://we.tl/HrUc8CQGl3
ciao
@pxlntwrk, WOW, this is very COOL! Thank you very much for the material and the chance to take a look how you created it.
Seems, i will spent some more time on this tonight
@atome451, thank you too for the shadertree image.
With Best regards,
djart
Hey guys,
I recently figured out how to control the spread of dirt with a texture. The technique isn't perfect, but its something I've used quite a lot since discovering it, so I thought I'd put up a quick tutorial. Hope some of you might find this useful.
https://vimeo.com/114419480
I recently figured out how to control the spread of dirt with a texture. The technique isn't perfect, but its something I've used quite a lot since discovering it, so I thought I'd put up a quick tutorial. Hope some of you might find this useful.
https://vimeo.com/114419480
Win 8.1 / i7 4930k / 2 x GTX Titan / Cinema 4d

