audi r8 animation test

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rman1974
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Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

I've done some animation test of my Audi scene (as I promised earlier :)) I'd recommend to watch attached .mov - it's much better than video on vimeo
[vimeo]http://www.vimeo.com/12264917[/vimeo]
Average rendertime is 4 min per frame 2048x1152 on gtx285 (actually it takes 6 min per frame - 4 min for render + 2 min for export/inport). Vector motion blur was added in DF via velocity channel (which one was rendered from 3dsmax), and then video was downscaled to 1280x720. There are some artifacts inside because I forgot to adjust some materials (and these ones are glass by default).

Here is my dreams about animation features :) Sorry for my bad english, I hope people can understand.
1. Animation time line/time slider.
2. Reader for obj sequences. I think export obj sequence from 3d software and then render it in octane (or via batch render) - it's more stable (and more flexible) method of rendering animations (for example 3dsmax crashed several times during export obj when I was rendering this animation)
3. File format (ASCII) for export/import animation channels (for export/import cameras, objects etc) - like .chan files in Houdini, Nuke etc. In that way we can get camera (or object) animation in octane without any complex graph/animation editors (or other GUI programming).
4. OBJ Reader (or separate timeblend node) should be able to blend adjacent obj files in sequence to get geometry motion blur (I attached picture of houdini implementation)
5. Ability of control camera motion blur (via shutter parameter or some other way) - now looks like "camera motion blur" flag in exporter does 1 frame motion blur - that's quite unusable (1 frame it's too much)

Is any of this possible in the future?
Attachments
houdini_timeblend.jpg
audi_anim_mb_low.mov
(3.92 MiB) Downloaded 6565 times
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radiance
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Joined: Wed Oct 21, 2009 2:33 pm

Nice, it's like knight-rider, there's nobody behind the wheel ;)
very cool.
you should try to add some vector mblur in post.

Radiance
Win 7 x64 & ubuntu | 2x GTX480 | Quad 2.66GHz | 8GB
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ROUBAL
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Nice animation !

I have still not achieved to embed a Vimeo video on the page. How do you do that ?

Edit : Found. Now it works : Missing www. they are not necessary in a browser, but they are on the forum !
Last edited by ROUBAL on Thu Jun 03, 2010 6:00 pm, edited 1 time in total.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
rman1974
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Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

radiance wrote:Nice, it's like knight-rider, there's nobody behind the wheel ;)
very cool.
you should try to add some vector mblur in post.

Radiance
Thanks!
Actually there IS vector motion blur already (see screenshot).
What do you think about my crazy ideas (animation features wishlist in first post)?
Attachments
vectorblur.jpg
rman1974
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Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

ROUBAL wrote: I have still not achieved to embed a Vimeo video on the page. How do you do that ?
I tried the vimeo feature here above, but with no success.
Thanks.
About vimeo. Hmm, that's strange. Because I used exactly this forum feature - only vimeo tag and link. It works.

PS: I've just seen your post - you should use complete link between tags, not only number.
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ROUBAL
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@rman1974 : Thanks, In fact I tried several things as the video ID was supposed to be only the number, but the problem was the missing www.
French Blender user - CPU : intel Quad QX9650 at 3GHz - 8GB of RAM - Windows 7 Pro 64 bits. Display GPU : GeForce GTX 480 (2 Samsung 2443BW-1920x1600 monitors). External GPUs : two EVGA GTX 580 3GB in a Cubix GPU-Xpander Pro 2. NVidia Driver : 368.22.
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Hawker
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An Houdini user ! great
at last

i like this anim, you should make a simple image too

(perhpas the bodywork is a little too glossy...)

and... octane rocks !

edit : what i'd like in octane, for the motion blur is a motion blur pass....
rman1974
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Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

Hawker wrote:An Houdini user ! great
at last

edit : what i'd like in octane, for the motion blur is a motion blur pass....
I'd prefer fair 3d motion blur, but motion blur pass would be great too.
Do you mean velocity pass? It's impossible now because single obj doesn't have any information about vertexes velocity - we need:
1. obj sequence reader + blend between frames
or
2. exporter from 3d software which exports to some special 3d format with vertex velocity channel (not obj)
Fueye
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3. or maybe MDD Support ?
Win XP 64 / Zotac Geforce GTX470 / Q9550 2.83GHz / 8GB
Win XP 64 / PNY Geforce GTX470 / Q6700 2.67GHz / 8GB
rman1974
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Posts: 72
Joined: Tue May 25, 2010 1:10 pm
Location: Moscow

Fueye wrote:3. or maybe MDD Support ?
I've never used .mdd format before. Is it closed commertial solution developed by PointOven creators?
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