
[vimeo]http://www.vimeo.com/12264917[/vimeo]
Average rendertime is 4 min per frame 2048x1152 on gtx285 (actually it takes 6 min per frame - 4 min for render + 2 min for export/inport). Vector motion blur was added in DF via velocity channel (which one was rendered from 3dsmax), and then video was downscaled to 1280x720. There are some artifacts inside because I forgot to adjust some materials (and these ones are glass by default).
Here is my dreams about animation features

1. Animation time line/time slider.
2. Reader for obj sequences. I think export obj sequence from 3d software and then render it in octane (or via batch render) - it's more stable (and more flexible) method of rendering animations (for example 3dsmax crashed several times during export obj when I was rendering this animation)
3. File format (ASCII) for export/import animation channels (for export/import cameras, objects etc) - like .chan files in Houdini, Nuke etc. In that way we can get camera (or object) animation in octane without any complex graph/animation editors (or other GUI programming).
4. OBJ Reader (or separate timeblend node) should be able to blend adjacent obj files in sequence to get geometry motion blur (I attached picture of houdini implementation)
5. Ability of control camera motion blur (via shutter parameter or some other way) - now looks like "camera motion blur" flag in exporter does 1 frame motion blur - that's quite unusable (1 frame it's too much)
Is any of this possible in the future?