Animation with procedurals.

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kavorka
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Posts: 1351
Joined: Sat Feb 04, 2012 6:40 am

We are exporting alembic files to the stand alone and just realized that the procedural materials use world space to create them, so if you move an object with a procedural texture on it in the scene, the material gets messed up. Does anyone know if there is a work around for this?
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grimm
Licensed Customer
Posts: 1332
Joined: Wed Jan 27, 2010 8:11 pm
Location: Spokane, Washington, USA

You should be able to change the texture to use local space, unless it's a limit with Alembic files. Marcus reminded me that they had fixed this quite some time ago. :)
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