Animation with procedurals.
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We are exporting alembic files to the stand alone and just realized that the procedural materials use world space to create them, so if you move an object with a procedural texture on it in the scene, the material gets messed up. Does anyone know if there is a work around for this?
Intel quad core i5 @ 4.0 ghz | 8 gigs of Ram | Geforce GTX 470 - 1.25 gigs of Ram
You should be able to change the texture to use local space, unless it's a limit with Alembic files. Marcus reminded me that they had fixed this quite some time ago. 
Linux Mint 21.3 x64 | Nvidia GTX 980 4GB (displays) RTX 2070 8GB| Intel I7 5820K 3.8 Ghz | 32Gb Memory | Nvidia Driver 535.171
