
What the best workflow is for screens that emit light like a phone?
I currently have a diffuse texture with an emissive black body and an image texture in efficiency. This is behind a specular material. That is working pretty good it's just a little noisy.
I've also turned up the sampling rate ont he texture to 10000. Even with octane max samples at 5000 I still get noise, so this makes me think I'm attacking the problem wrong.
Any best practices around this?