emission light from both polygon side

Maxon Cinema 4D (Export script developed by abstrax, Integrated Plugin developed by aoktar)

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albehany
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hi first thing sorry if this post before i search for same thing but i don't find anything anyway is there anyway make emission light coming from both polygon side in octane c4d ???
please take look to photo to understand and one more thing i know if i Reverse Normals will show the light in the other side what i want the both polygon side
thank you in advance
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Screen Shot 2014-12-08 at 4.09.43 PM.png
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bepeg4d
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hi,
you can do it only with octane 2.14 and a mix material with the new polygon side node in the ammount ;)
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albehany
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thank you m8 will tray this
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albehany
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hi bepeg4d i try your mathilde but for some reason doesn't work with me :|
take look to the attach image
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Screen Shot 2014-12-11 at 8.23.39 PM.png
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bepeg4d
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hi,
sorry, it seems to work well except with the emission node, since the emission is made always in the normal direction and ii's always black in the opposite side :(
anyway i have solved duplicating the mesh, inverted the normals and moved by 0.1cm the surface with the normal move command, hope it could work also for you ;)
ciao beppe
mattfrodsham
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great to hear about the poly side node! I ran into this problem recently and also used the normal move workaround. An even faster/flexible way in c4d is to move the normals using a plain effector as a deformer... For my case I found the problem after I baked a simulation to PLA so needed to move the normals on every frame
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aoktar
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It would not cast emission on back side of triangle. That's the problem.
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