X-particles
Moderators: ChrisHekman, aoktar
i can't remember it atm. but particle support is very basic currently. I have started for future features.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Thanks, many revision will be done. But i'm taking a little breath before new hard times.Gwrath wrote:Sounds good, thanks for the info, and great job on the plugin so far.
Octane For Cinema 4D developer / 3d generalist
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
3930k / 16gb / 780ti + 1070/1080 / psu 1600w / numerous hw
Hello,
I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?
Thank you.
I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?
Thank you.
i7 3770K || 2xGTX Titan 3gb || 32gb Ram || Win7x64 || Cinema 4d R15
Why are you still on 2.1 ? 2.5 has been out for months.fluxiw wrote:Hello,
I am using X-Particle V2.1 When I turn off the particle engine, not only white spheres but also the original particles disappears. Octane Material tag is on the x-particles emitter object. What am i possibly doing wrong? I guess not every feature of x-particles is currently compatible with octane as I cannot emit from the diffuse,emission channel of an octane material. Isn't it?
Thank you.
You cannot use octane material as a texure emission for xp. Use c4d material and sprite/generator geometry in octane, and texture each individually. Pita but works.
( PC ) i7 5960x octal 4.5ghz / 64GB / 2x Titan X 12GB / 1x 780 6GB - ( Laptop ) i7 4790k 4ghz / 32GB / 980M 8GB - Octane CD4 2.x / C4DR16.x / win 8.x
- Stephano_22
- Posts: 6
- Joined: Mon Dec 01, 2014 7:26 am
I scale them in the emitter section, emmision/radius. In 2.5 I colorize them with an Octane material. Seems to work fine.